Fix #107306: Merge by distance node is not deterministic #107312

Merged
Hans Goudey merged 1 commits from mod_moder/blender:tmp_fix_merge_by_distance_indexing into main 2023-05-01 22:15:25 +02:00
1 changed files with 1 additions and 1 deletions

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@ -1737,7 +1737,7 @@ std::optional<Mesh *> mesh_merge_by_distance_all(const Mesh &mesh,
BLI_kdtree_3d_balance(tree);
const int vert_kill_len = BLI_kdtree_3d_calc_duplicates_fast(
tree, merge_distance, false, vert_dest_map.data());
tree, merge_distance, true, vert_dest_map.data());
BLI_kdtree_3d_free(tree);
if (vert_kill_len == 0) {