EEVEE Next: Subsurface Scattering #107407
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@ -123,7 +123,7 @@ void main()
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/* SubSurface Scattering. */
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vec4 closure;
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closure.xyz = gbuffer_sss_radii_pack(g_diffuse_data.sss_radius);
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closure.w = gbuffer_object_id_unorm16_pack(g_diffuse_data.sss_id);
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closure.w = gbuffer_object_id_unorm16_pack(g_diffuse_data.sss_id > 0 ? uint(resource_id) : 0);
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imageStore(out_gbuff_closure_img, ivec3(out_texel, 2), closure);
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}
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