EEVEE Next: Subsurface Scattering #107407
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@ -391,7 +391,7 @@ void ShaderModule::material_create_info_ammend(GPUMaterial *gpumat, GPUCodegenOu
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frag_gen << "float nodetree_thickness()\n";
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frag_gen << "{\n";
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/* TODO(fclem): Better default. */
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frag_gen << ((codegen.thickness) ? codegen.thickness : "return 0.0;\n");
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frag_gen << ((codegen.thickness) ? codegen.thickness : "return 0.1;\n");
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frag_gen << "}\n\n";
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info.fragment_source_generated = frag_gen.str();
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