Add ORIENTATION_PARENT icon #107763

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Sybren A. Stüvel merged 3 commits from KevinCBurke/blender:parent-icon into main 2023-05-11 14:50:36 +02:00
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Add ORIENTATION_PARENT icon for Parent Orientation enum

image

Add ORIENTATION_PARENT icon for Parent Orientation enum ![image](/attachments/9d5fe54b-f85a-4546-82cb-35955e918206)
1.5 MiB
Kevin C. Burke added 1 commit 2023-05-08 23:03:38 +02:00
1ed196f93f Add ORIENTATION_PARENT icon
Add ORIENTATION_PARENT icon for Parent Orientation enum
Kevin C. Burke added 1 commit 2023-05-08 23:04:05 +02:00
Kevin C. Burke requested review from Nate Rupsis 2023-05-08 23:05:29 +02:00
Kevin C. Burke added 1 commit 2023-05-09 00:20:26 +02:00
Nate Rupsis approved these changes 2023-05-09 05:55:46 +02:00
Nate Rupsis left a comment
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Looks great!

Looks great!
Nate Rupsis requested review from Sybren A. Stüvel 2023-05-09 05:56:03 +02:00
Nate Rupsis requested review from Harley Acheson 2023-05-09 05:56:04 +02:00
Nate Rupsis added the
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Animation & Rigging
label 2023-05-09 05:56:19 +02:00
Kevin C. Burke changed title from WIP: Add ORIENTATION_PARENT icon to Add ORIENTATION_PARENT icon 2023-05-09 17:43:24 +02:00
Member

Nice! And you have all the correct bits in this PR!

It will look a bit fuzzier than some of the other icons at lower resolutions. When the Blender UI scale is set to 1.0 X on a regular monitor the icons are displayed in the pixel grid as shown below. For example the vertical shaft of the arrow at the top-right will be a pixel of 50% opacity next to a pixel of 50% opacity. It would be a perfect line of white pixels if it were aligned to the grid.

image

Of course at higher resolutions it will look fine. At 2.0 scale (or on a high dpi monitor) that same arrow shaft will be two pixels wide and aligned nicely.

I tried to see if there was some way of improving it but I don't think that I can. The nature of the design doesn't leave a lot of room for nicer alignment. So this might be as nice as it gets. Which is pretty nice!

Nice! And you have all the correct bits in this PR! It will look a bit fuzzier than some of the other icons at lower resolutions. When the Blender UI scale is set to 1.0 X on a regular monitor the icons are displayed in the pixel grid as shown below. For example the vertical shaft of the arrow at the top-right will be a pixel of 50% opacity next to a pixel of 50% opacity. It would be a perfect line of white pixels if it were aligned to the grid. ![image](/attachments/d62ca6f0-80d9-46ea-a822-bd2d4c324443) Of course at higher resolutions it will look fine. At 2.0 scale (or on a high dpi monitor) that same arrow shaft will be two pixels wide and aligned nicely. I tried to see if there was some way of improving it but I don't think that I can. The nature of the design doesn't leave a lot of room for nicer alignment. So this might be as nice as it gets. Which is pretty nice!
Harley Acheson approved these changes 2023-05-10 02:56:34 +02:00
Sybren A. Stüvel approved these changes 2023-05-11 14:44:13 +02:00
Sybren A. Stüvel left a comment
Member

Thanks Kevin!

Thanks Kevin!
Sybren A. Stüvel merged commit 061712fcc6 into main 2023-05-11 14:50:36 +02:00
Sybren A. Stüvel deleted branch parent-icon 2023-05-11 14:50:37 +02:00
Howard Trickey referenced this issue from a commit 2023-05-29 02:51:40 +02:00
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Reference: blender/blender#107763
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