Cycles: oneAPI: use local memory for faster shader sorting #107994

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Xavier Hallade merged 2 commits from Sirgienko/blender:oneapi_local_memory_sorting into main 2023-05-17 11:08:10 +02:00

With enabling of partitioned shader sorting for oneAPI backend (this functionality previous have been used only by Metal backend) I can see nice performance improvement on my machine with Intel® Arc™ A770 in benchmark scenes (at average I have got 8% performance improvement).

With enabling of partitioned shader sorting for oneAPI backend (this functionality previous have been used only by Metal backend) I can see nice performance improvement on my machine with Intel® Arc™ A770 in benchmark scenes (at average I have got 8% performance improvement).
Nikita Sirgienko added this to the 3.6 LTS milestone 2023-05-17 00:31:04 +02:00
Nikita Sirgienko added the
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Nikita Sirgienko self-assigned this 2023-05-17 00:31:04 +02:00
Nikita Sirgienko added 1 commit 2023-05-17 00:31:11 +02:00
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In case of approval of this pull request I would prefer to keep initial 2 commit separated.

In case of approval of this pull request I would prefer to keep initial 2 commit separated.
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Package build started. Download here when ready.

Package build started. [Download here](https://builder.blender.org/download/patch/PR107994) when ready.
Nikita Sirgienko requested review from Brecht Van Lommel 2023-05-17 00:35:01 +02:00
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@brecht, sorry for bothering you when there is with so little time before bcon3, but can you please take a look? This changes quite small, yet they are giving nice performance improvement (at my machine at least) and they also basically just mostly reuse already existing source code, so I think it is reasonable to have this changes in the Blender 3.6 LTS release.

@brecht, sorry for bothering you when there is with so little time before bcon3, but can you please take a look? This changes quite small, yet they are giving nice performance improvement (at my machine at least) and they also basically just mostly reuse already existing source code, so I think it is reasonable to have this changes in the Blender 3.6 LTS release.
Xavier Hallade requested review from Xavier Hallade 2023-05-17 07:45:45 +02:00
Xavier Hallade force-pushed oneapi_local_memory_sorting from da73fa57c2 to e2e7723aa9 2023-05-17 07:47:30 +02:00 Compare
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cuda compilation failed as it didn't like the ifdef in kernel arguments, I've pushed e2e7723aa9 that fixes it.

cuda compilation failed as it didn't like the ifdef in kernel arguments, I've pushed https://projects.blender.org/blender/blender/commit/e2e7723aa9d0a7acc6d484f37c4d6e33f8500684 that fixes it.
Xavier Hallade added this to the Render & Cycles project 2023-05-17 07:50:02 +02:00
Xavier Hallade refused to review 2023-05-17 07:50:53 +02:00
Xavier Hallade requested review from Xavier Hallade 2023-05-17 09:21:55 +02:00
Xavier Hallade approved these changes 2023-05-17 09:22:02 +02:00

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Package build started. Download here when ready.

Package build started. [Download here](https://builder.blender.org/download/patch/PR107994) when ready.
Sergey Sharybin approved these changes 2023-05-17 10:44:30 +02:00
Sergey Sharybin left a comment
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The changes outside of the OneAPI seems and easy to re-iterate of we've missed something by accident. And that was the main reason why PR was not merged yesterday (while similarly sized changes were still happening).

So while the timing is unideal, I think it is acceptable.

The changes outside of the OneAPI seems and easy to re-iterate of we've missed something by accident. And that was the main reason why PR was not merged yesterday (while similarly sized changes were still happening). So while the timing is unideal, I think it is acceptable.
Xavier Hallade merged commit bafd82c9c1 into main 2023-05-17 11:08:10 +02:00
Nikita Sirgienko deleted branch oneapi_local_memory_sorting 2023-05-17 16:22:10 +02:00
Brecht Van Lommel removed this from the Render & Cycles project 2023-05-24 19:05:21 +02:00
Howard Trickey referenced this issue from a commit 2023-05-29 02:51:39 +02:00
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