Mesh: Replace auto smooth with node group #108014
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@ -166,7 +166,7 @@ struct MeshRuntime {
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*/
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*/
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bool vert_normals_dirty = true;
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bool vert_normals_dirty = true;
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bool poly_normals_dirty = true;
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bool poly_normals_dirty = true;
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bool corner_normals_dirty = false;
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bool corner_normals_dirty = true;
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mutable Vector<float3> vert_normals;
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mutable Vector<float3> vert_normals;
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mutable Vector<float3> poly_normals;
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mutable Vector<float3> poly_normals;
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mutable Vector<float3> corner_normals;
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mutable Vector<float3> corner_normals;
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