Animation: Merge Push/Relax Rest Pose operators #108309

Merged
Christoph Lendenfeld merged 8 commits from ChrisLend/blender:pose_blend_to_default into main 2023-07-20 09:27:12 +02:00
3 changed files with 3 additions and 3 deletions
Showing only changes of commit 48f3fdf7cc - Show all commits

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@ -216,7 +216,7 @@ void POSELIB_OT_blend_pose_asset(struct wmOperatorType *ot);
void POSE_OT_push(struct wmOperatorType *ot);
void POSE_OT_relax(struct wmOperatorType *ot);
void POSE_OT_blend_rest(struct wmOperatorType *ot);
void POSE_OT_blend_to_rest(struct wmOperatorType *ot);
void POSE_OT_breakdown(struct wmOperatorType *ot);
void POSE_OT_blend_to_neighbors(struct wmOperatorType *ot);

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@ -120,7 +120,7 @@ void ED_operatortypes_armature(void)
/* POSE SLIDING */
WM_operatortype_append(POSE_OT_push);
WM_operatortype_append(POSE_OT_relax);
WM_operatortype_append(POSE_OT_blend_rest);
WM_operatortype_append(POSE_OT_blend_to_rest);
WM_operatortype_append(POSE_OT_breakdown);
WM_operatortype_append(POSE_OT_blend_to_neighbors);
}

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@ -1579,7 +1579,7 @@ static int pose_slide_blend_rest_exec(bContext *C, wmOperator *op)
return pose_slide_exec_common(C, op, pso);
}
void POSE_OT_blend_rest(wmOperatorType *ot)
void POSE_OT_blend_to_rest(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Blend Pose to Rest Pose";