Animation: Merge Push/Relax Rest Pose operators #108309
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@ -3764,7 +3764,7 @@ class VIEW3D_MT_pose_slide(Menu):
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def draw(self, _context):
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layout = self.layout
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layout.operator("pose.blend_to_rest")
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layout.operator("pose.blend_with_rest")
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layout.operator("pose.push")
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layout.operator("pose.relax")
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layout.operator("pose.breakdown")
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@ -217,7 +217,7 @@ void POSELIB_OT_blend_pose_asset(struct wmOperatorType *ot);
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void POSE_OT_push(struct wmOperatorType *ot);
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void POSE_OT_relax(struct wmOperatorType *ot);
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void POSE_OT_blend_to_rest(struct wmOperatorType *ot);
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void POSE_OT_blend_with_rest(struct wmOperatorType *ot);
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void POSE_OT_breakdown(struct wmOperatorType *ot);
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void POSE_OT_blend_to_neighbors(struct wmOperatorType *ot);
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@ -121,7 +121,7 @@ void ED_operatortypes_armature(void)
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/* POSE SLIDING */
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WM_operatortype_append(POSE_OT_push);
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WM_operatortype_append(POSE_OT_relax);
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WM_operatortype_append(POSE_OT_blend_to_rest);
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WM_operatortype_append(POSE_OT_blend_with_rest);
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WM_operatortype_append(POSE_OT_breakdown);
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WM_operatortype_append(POSE_OT_blend_to_neighbors);
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}
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@ -1584,11 +1584,11 @@ static int pose_slide_blend_rest_exec(bContext *C, wmOperator *op)
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return pose_slide_exec_common(C, op, pso);
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}
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void POSE_OT_blend_to_rest(wmOperatorType *ot)
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void POSE_OT_blend_with_rest(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Blend Pose to Rest Pose";
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ot->idname = "POSE_OT_blend_to_rest";
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ot->name = "Blend Pose with Rest Pose";
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ot->idname = "POSE_OT_blend_with_rest";
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ot->description = "Make the current pose more similar to, or further away from, the rest pose";
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/* callbacks */
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Reference in New Issue
I think the old description was better. As the wording is more different from the operator name, it is more explanatory for when you don't quite understand the operator name itself.
Also the current description only describes one half of the operator. How about something like this?
"Make the current pose more similar to, or further away from, the rest pose"
Same for the name, by the way. Maybe change it to "Blend Pose from/to Rest Pose"?