Animation: Merge Push/Relax Rest Pose operators #108309

Merged
Christoph Lendenfeld merged 8 commits from ChrisLend/blender:pose_blend_to_default into main 2023-07-20 09:27:12 +02:00
4 changed files with 6 additions and 6 deletions
Showing only changes of commit e3e1c26396 - Show all commits

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@ -3764,7 +3764,7 @@ class VIEW3D_MT_pose_slide(Menu):
def draw(self, _context):
layout = self.layout
layout.operator("pose.blend_to_rest")
layout.operator("pose.blend_with_rest")
layout.operator("pose.push")
layout.operator("pose.relax")
layout.operator("pose.breakdown")

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@ -217,7 +217,7 @@ void POSELIB_OT_blend_pose_asset(struct wmOperatorType *ot);
void POSE_OT_push(struct wmOperatorType *ot);
void POSE_OT_relax(struct wmOperatorType *ot);
void POSE_OT_blend_to_rest(struct wmOperatorType *ot);
void POSE_OT_blend_with_rest(struct wmOperatorType *ot);
void POSE_OT_breakdown(struct wmOperatorType *ot);
void POSE_OT_blend_to_neighbors(struct wmOperatorType *ot);

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@ -121,7 +121,7 @@ void ED_operatortypes_armature(void)
/* POSE SLIDING */
WM_operatortype_append(POSE_OT_push);
WM_operatortype_append(POSE_OT_relax);
WM_operatortype_append(POSE_OT_blend_to_rest);
WM_operatortype_append(POSE_OT_blend_with_rest);
WM_operatortype_append(POSE_OT_breakdown);
WM_operatortype_append(POSE_OT_blend_to_neighbors);
}

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@ -1584,11 +1584,11 @@ static int pose_slide_blend_rest_exec(bContext *C, wmOperator *op)
return pose_slide_exec_common(C, op, pso);
}
void POSE_OT_blend_to_rest(wmOperatorType *ot)
void POSE_OT_blend_with_rest(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Blend Pose to Rest Pose";
ot->idname = "POSE_OT_blend_to_rest";
ot->name = "Blend Pose with Rest Pose";
ot->idname = "POSE_OT_blend_with_rest";
ot->description = "Make the current pose more similar to, or further away from, the rest pose";
/* callbacks */