Fix #108500: Resolve Metal line loop emulation for armature limits #108512
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@ -1058,8 +1058,8 @@ id<MTLBuffer> MTLBatch::get_emulated_toplogy_buffer(GPUPrimType &in_out_prim_typ
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case GPU_PRIM_LINE_LOOP: {
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int line = 0;
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for (line = 0; line < output_prim_count - 1; line++) {
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data[line * 3 + 0] = line + 0;
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data[line * 3 + 1] = line + 1;
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data[line * 2 + 0] = line + 0;
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data[line * 2 + 1] = line + 1;
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}
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/* Closing line. */
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data[line * 2 + 0] = line + 0;
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