Cleanup: renaming of GPU contexts for clarity #108723

Merged
Brecht Van Lommel merged 3 commits from brecht/blender:context-names into main 2023-06-08 15:47:00 +02:00
  • opengl_context -> system_gpu_context. This is the operating system OpenGL,
    Metal or Vulkan context provided by GHOST.
  • gpu_context -> blender_gpu_context. This is the GPUContext provided by
    the Blender GPU module, which wraps the GHOST context and adds some state.
  • Various functions create/destroy/enable/disable both contexts, these have
    just gpu_context in the name now.
* opengl_context -> system_gpu_context. This is the operating system OpenGL, Metal or Vulkan context provided by GHOST. * gpu_context -> blender_gpu_context. This is the GPUContext provided by the Blender GPU module, which wraps the GHOST context and adds some state. * Various functions create/destroy/enable/disable both contexts, these have just gpu_context in the name now.
Brecht Van Lommel added 1 commit 2023-06-07 20:07:21 +02:00
Cleanup: renaming of GPU contexts for clarity
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* opengl_context -> system_gpu_context. This is the operating system OpenGL,
  Metal or Vulkan context provided by GHOST.
* gpu_context -> blender_gpu_context. This is the GPUContext provided by
  the Blender GPU module, which wraps the GHOST context and adds some state.
* Various functions create/destroy/enable/disable both contexts, these have
  just gpu_context in the name now.
Brecht Van Lommel requested review from Jeroen Bakker 2023-06-07 20:07:34 +02:00
Brecht Van Lommel requested review from Clément Foucault 2023-06-07 20:07:35 +02:00
Member

@blender-bot build

@blender-bot build
Jeroen Bakker reviewed 2023-06-08 08:21:57 +02:00
@ -68,2 +67,3 @@
GHOST_glDebugContext = (1 << 1),
GHOST_gpuStereoVisual = (1 << 0),
GHOST_gpuDebugContext = (1 << 1),
} GHOST_GLFlags;
Member

For consistency GHOST_GPUFlags

For consistency GHOST_GPUFlags
brecht marked this conversation as resolved
Clément Foucault approved these changes 2023-06-08 09:01:40 +02:00
Clément Foucault left a comment
Member

I don't know if the scope of this patch is to be more thorough or not.

This is already a much needed and welcome cleanup. I just highlighted some further cleanup in the same areas. Feel free to just commit this patch as it is if you want.

I don't know if the scope of this patch is to be more thorough or not. This is already a much needed and welcome cleanup. I just highlighted some further cleanup in the same areas. Feel free to just commit this patch as it is if you want.
@ -231,3 +231,3 @@
* \param height: The height the window.
* \param state: The state of the window when opened.
* \param glSettings: Misc OpenGL settings.
* \param gpuSettings: Misc OpenGL settings.

Still mention of OpenGL, maybe mention other backend as well? or just "GPU backend".

Still mention of OpenGL, maybe mention other backend as well? or just "GPU backend".
brecht marked this conversation as resolved
@ -78,3 +78,3 @@
* \param height: The height the window.
* \param state: The state of the window when opened.
* \param glSettings: Misc OpenGL settings.
* \param gpuSettings: Misc OpenGL settings.

same

same
brecht marked this conversation as resolved
@ -104,3 +104,3 @@
* \param height: The height the window.
* \param state: The state of the window when opened.
* \param glSettings: Misc OpenGL settings.
* \param gpuSettings: Misc OpenGL settings.

same

same
brecht marked this conversation as resolved
@ -169,3 +168,4 @@
void DRW_gpu_context_disable(void);
#ifdef WITH_XR_OPENXR
/* XXX: see comment on #DRW_xr_opengl_context_get() */

Missed occurence.

Missed occurence.
brecht marked this conversation as resolved
@ -3159,3 +3159,3 @@
{
if (G.background && DST.gl_context == NULL) {
if (G.background && DST.system_gpu_context == NULL) {
WM_init_opengl();

I think it's a good opportunity to also rename this.

I think it's a good opportunity to also rename this.
brecht marked this conversation as resolved
@ -1296,3 +1296,3 @@
if (engine->wm_gpu_context) {
if (engine->wm_blender_gpu_context) {
/* Activate new OpenGL Context for GPUContext creation. */

Fix comments in this file. Rename OpenGL Context to System Context.

Fix comments in this file. Rename `OpenGL Context` to `System Context`.
brecht marked this conversation as resolved
@ -880,41 +880,41 @@ void RE_test_break_cb(Render *re, void *handle, bool (*f)(void *handle))
/** \name OpenGL Context

Fix comments in this file.

Fix comments in this file.
brecht marked this conversation as resolved
Jeroen Bakker approved these changes 2023-06-08 09:14:04 +02:00
Brecht Van Lommel added 1 commit 2023-06-08 12:51:10 +02:00
More OpenGL to GPU renaming
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buildbot/vexp-code-patch-coordinator Build done.
1aeaeef68b
Author
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@blender-bot build

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Brecht Van Lommel added 1 commit 2023-06-08 14:06:56 +02:00
Fix OpenXR
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buildbot/vexp-code-patch-coordinator Build done.
4b0980541e
Brecht Van Lommel merged commit a2bd080cf3 into main 2023-06-08 15:47:00 +02:00
Brecht Van Lommel deleted branch context-names 2023-06-08 15:47:01 +02:00
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Reference: blender/blender#108723
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