Compositor: add passes for non-viewport realtime compositor #108808

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Brecht Van Lommel merged 1 commits from brecht/blender:realtime-render-comp-passes into main 2023-06-09 16:21:47 +02:00

There is a problem with the motion blur Vector pass, which has XYZW channels instead of the usual XYZ. When converting that to a color image it sets the alpha channel to 1. That's needed for regular XYZ passes but not this.

There is a problem with the motion blur Vector pass, which has XYZW channels instead of the usual XYZ. When converting that to a color image it sets the alpha channel to 1. That's needed for regular XYZ passes but not this.
Brecht Van Lommel added 1 commit 2023-06-09 15:44:14 +02:00
Brecht Van Lommel requested review from Omar Emara 2023-06-09 15:44:54 +02:00
Omar Emara approved these changes 2023-06-09 16:15:37 +02:00
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Another issue here is that some passes need full float precision rather than half float. For example the Z float pass, Position vector pass, and Cryptomatte color passes. Even for the Combined pass, for final renders we want to avoid precision loss when possible.

I guess we can add this as a To Do item in #99210, to figure out the best solution and implement it.

Another issue here is that some passes need full float precision rather than half float. For example the Z float pass, Position vector pass, and Cryptomatte color passes. Even for the Combined pass, for final renders we want to avoid precision loss when possible. I guess we can add this as a To Do item in #99210, to figure out the best solution and implement it.
Brecht Van Lommel merged commit 5136e2a9f8 into main 2023-06-09 16:21:47 +02:00
Brecht Van Lommel deleted branch realtime-render-comp-passes 2023-06-09 16:21:48 +02:00
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I added two to do items in #99210, so we don't forget about these issues.

I added two to do items in #99210, so we don't forget about these issues.
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Reference: blender/blender#108808
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