WIP: Fix #108880: Skin and Miffor modifiers cause mesh collapse #108915
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Reference: blender/blender#108915
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Delete Branch "mano-wii/blender:blender3.6-fix_108880"
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Before
4369627e71
, the Mirror modifier merge did not interpolate customdata.That merge just copied the customdata from the original vertex. Thus, flags like
MVERT_SKIN_ROOT
were kept.#108880's solution would be simple if it weren't for one detail: the Skin mod requires only one "root" per island.
For that reason, this commit does two things:
MVERT_SKIN_ROOT
andMVERT_SKIN_LOOSE
from the skin to the resulting vertex.MVERT_SKIN_ROOT
flag from different roots on the same island.Fix #108880: Skin and Miffor modifiers cause mesh collapseto WIP: Fix #108880: Skin and Miffor modifiers cause mesh collapseTBH I'm not sure it's worth the complexity to support the specific format the skin modifier needs here. It's clearly possible to do here, but I don't think it's really doable to maintain this data in general, especially given the performance cost. At least the behavior should be generalized a bit conceptually, so it won't just apply to this specific data type for the skin modifier (which will probably be replaced soon enough, like the other non-attribute types).
For example, another way to deal with this is to allow setting the root vertices after the merging. If the skin modifier used more generic inputs (attributes), that would already be possible with geometry nodes.
Oh @HooglyBoogly, thanks for the feedback!
I believe I was a bit rash in considering multiple roots on the same geometry island a bug. There are many cases where multiple roots can appear like:
So this is quite common and not really a buug.
So I submitted a simple fix:
f8617fe71b
(This PR can be good for reference in case we need a function that computes the islands in the future).
Pull request closed