Vulkan: Device Context Resource Management #108968

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Jeroen Bakker merged 8 commits from Jeroen-Bakker/blender:vulkan-device-context-tracking into main 2023-06-15 08:14:44 +02:00
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The current Vulkan resource management has some issues as context that
are not active can still use resources that are freed via another
context.

When this happens incorrect data can be read on the GPU and even crash
Blender. When trying to bind something that now contains other memory
pointers.

This change introduces that contexts are tracked via the device.
Context will be registered/unregistered with the device instance.
Unbinding of resources must pass the device and the device will check
all registered contexts. Binding of resources will happen via the active
context only.

On user perspective this now allowes:

  • Opening/switching files
  • Switching workspaces
  • Switching render engines
The current Vulkan resource management has some issues as context that are not active can still use resources that are freed via another context. When this happens incorrect data can be read on the GPU and even crash Blender. When trying to bind something that now contains other memory pointers. This change introduces that contexts are tracked via the device. Context will be registered/unregistered with the device instance. Unbinding of resources must pass the device and the device will check all registered contexts. Binding of resources will happen via the active context only. On user perspective this now allowes: - Opening/switching files - Switching workspaces - Switching render engines
Jeroen Bakker added this to the 4.0 milestone 2023-06-14 12:08:19 +02:00
Jeroen Bakker added the
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Vulkan
label 2023-06-14 12:08:19 +02:00
Jeroen Bakker self-assigned this 2023-06-14 12:08:19 +02:00
Jeroen Bakker added 1 commit 2023-06-14 12:08:32 +02:00
5ee4c365c3 Vulkan: Device Context Resource Management
The current Vulkan resource management has some issues as context that
are not active can still use resources that are freed via another
context.

When this happens incorrect data can be read on the GPU and even crash
Blender. When trying to bind something that now contains other memory
pointers.

This change introduces that contexts are tracked via the device.
Context will be registered/unregistered with the device instance.
Unbinding of resources must pass the device and the device will check
all registered contexts. Binding of resources will happen via the active
context only.
Jeroen Bakker added this to the EEVEE & Viewport project 2023-06-14 12:08:40 +02:00
Jeroen Bakker added 1 commit 2023-06-14 12:39:09 +02:00
Jeroen Bakker added 2 commits 2023-06-14 15:22:12 +02:00
Jeroen Bakker added 1 commit 2023-06-14 15:41:55 +02:00
Jeroen Bakker added 1 commit 2023-06-14 15:52:25 +02:00
Jeroen Bakker added 1 commit 2023-06-14 16:17:24 +02:00
Jeroen Bakker added 1 commit 2023-06-15 08:11:59 +02:00
Jeroen Bakker merged commit d84a64900f into main 2023-06-15 08:14:44 +02:00
Jeroen Bakker deleted branch vulkan-device-context-tracking 2023-06-15 08:14:45 +02:00
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Reference: blender/blender#108968
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