Fix: geometry nodes modifier property not working after changing it in Python #109203

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Jacques Lucke merged 1 commits from JacquesLucke/blender:set-property-from-python into blender-v3.6-release 2023-06-21 14:00:47 +02:00
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This affected only vector and color inputs. The issue was that those were expected to be stored as float-array properties. However, when setting them from python using modifier["Input_X"] = [1, 2, 3] the array type becomes either int or double, but not float. A workaround was to use modifier["Input_X"][:] = [1, 2, 3] as this changes the property inplace.

Now int and double arrays are also understood by the modifier.

This affected only vector and color inputs. The issue was that those were expected to be stored as float-array properties. However, when setting them from python using `modifier["Input_X"] = [1, 2, 3]` the array type becomes either `int` or `double`, but not `float`. A workaround was to use `modifier["Input_X"][:] = [1, 2, 3]` as this changes the property inplace. Now `int` and `double` arrays are also understood by the modifier.
Jacques Lucke added 1 commit 2023-06-21 13:47:17 +02:00
Jacques Lucke requested review from Simon Thommes 2023-06-21 13:49:47 +02:00
Jacques Lucke requested review from Hans Goudey 2023-06-21 13:49:47 +02:00
Hans Goudey approved these changes 2023-06-21 13:58:40 +02:00
Hans Goudey left a comment
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Seems reasonable to me, though I think the best behavior would be automatic conversions to the correct type when assigning from Python.

Seems reasonable to me, though I think the best behavior would be automatic conversions to the correct type when assigning from Python.
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Would be nice, but that's probably not something the IDProperty system should do..

Would be nice, but that's probably not something the `IDProperty` system should do..
Jacques Lucke merged commit 9f30555faf into blender-v3.6-release 2023-06-21 14:00:47 +02:00
Jacques Lucke deleted branch set-property-from-python 2023-06-21 14:00:48 +02:00
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#87006 is not touched by this, is it?

#87006 is not touched by this, is it?

@lichtwerk No, this not related with updates. Just property type change internally, but result will be the same.

@lichtwerk No, this not related with updates. Just property type change internally, but result will be the same.
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ah, thx

ah, thx
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Reference: blender/blender#109203
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