Fix: Too complex to be optimized by compiler #109222
|
@ -538,7 +538,6 @@ static void duplicate_faces(GeometrySet &geometry_set,
|
|||
const int src_corner = source[i_loops];
|
||||
loop_mapping[loop_index] = src_corner;
|
||||
vert_mapping[loop_index] = corner_verts[src_corner];
|
||||
new_edges[loop_index] = edges[corner_edges[src_corner]];
|
||||
edge_mapping[loop_index] = corner_edges[src_corner];
|
||||
new_edges[loop_index][0] = loop_index;
|
||||
if (i_loops + 1 != source.size()) {
|
||||
|
@ -547,13 +546,13 @@ static void duplicate_faces(GeometrySet &geometry_set,
|
|||
else {
|
||||
new_edges[loop_index][1] = new_poly_offsets[poly_index];
|
||||
}
|
||||
new_corner_verts[loop_index] = loop_index;
|
||||
new_corner_edges[loop_index] = loop_index;
|
||||
loop_index++;
|
||||
}
|
||||
poly_index++;
|
||||
}
|
||||
}
|
||||
std::iota(new_corner_verts.begin(), new_corner_verts.end(), 0);
|
||||
std::iota(new_corner_edges.begin(), new_corner_edges.end(), 0);
|
||||
|
||||
new_mesh->tag_loose_verts_none();
|
||||
new_mesh->tag_loose_edges_none();
|
||||
|
|
Loading…
Reference in New Issue