UI: Drag Select Edge and Face Keymap Configuration #109309
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Reference: blender/blender#109309
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Ability to configure selection details in the keymap.
It is limited and unclear how blender selects edges and faces with box, circle, and lasso. I added some more ways to do this. Keymap for each tool has a dropdown with options for edges and faces.
Can follow along at 0:42 of this youtube video about my custom build #109150
Blender selects edges in a hybrid fashion with box and lasso. If the box or lasso contains at least one edge with both of its verts inside, you will only select edges that are like that. If you are touching some edges, but none of them have both of their verts inside, you will select any edge that is touched by the box or lasso. With circle you select any edge that is touched by the circle regardless of other factors. With this, the keymap now has these options for selecting edges:
Blender selects faces in a hybrid fashion with box, lasso, and circle. If X-Ray is off, you select any faces you touch, and if X-Ray is on you select them by their center. With this, the keymap now has these options for selecting faces:
Touch faces in xray is from the work kio did on select through https://archive.blender.org/developer/D6322
Issues
At 8:32 in the video above
Intersect doesn't work with Touch or Enclose face in X-Ray. Don't know why, looked at it a few times, doesn't make sense to me. It will fallback to a Center select instead. Figured it's better to do something close to what is expected rather than nothing.
Enclose face works in near select, but it's hard to use if user can't see all the verts of a face. If there is a visible face, but some of it's verts that would otherwise be on screen are behind something else, the selection bitmap thinks they don't exist. This means that it also thinks that part of these faces are outside the selection area, even though they aren't, and they get excluded from selection. One thing user can try is avoiding the selection bitmap entirely, but this requires the use of Viewport Facing Select #109357 and Select Through #109319. Turn on Select Through, and set Viewport Facing Select to work in X-Ray, Verts of Front Face, Edges of Front Face, and Front Faces. Threshold at zero is best in my opinion. Now they get a decent result, but have to deal with the baggage that comes with Select Through and VFS. They don't always get everything they can see, at least when encountering some weird faces that have triangles pointing in very different directions. Also, they're going to select like X-Ray so if there's something that is facing the viewport, but they don't have line of sight, they're going to select it without actually seeing it.
WIP: Drag Select Edge and Face Keymap Optionsto Drag Select Edge and Face Keymap OptionsI was told to tag you guys. I don't know what I'm supposed to do, but I will try this. Thanks for your time
@ideasman42 @harley
Drag Select Edge and Face Keymap Optionsto UI: Drag Select Edge and Face Keymap ConfigurationCheckout
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