Hans Goudey
2dea57206c
Merge branch 'main' into node-group-operators-more-types
2023-08-04 11:04:25 -04:00
Hans Goudey
172a8c994a
Merge branch 'main' into node-group-operators-more-types
2023-08-04 10:49:54 -04:00
Hans Goudey
4bbe755fdc
Fix crashes by guarding all access of user_data.modifier_data
2023-08-03 13:57:09 -04:00
Hans Goudey
1be3be1160
Fix missing operator -> tool rename
2023-08-03 13:08:14 -04:00
Hans Goudey
69cca8da38
Merge branch 'main' into node-group-operators-more-types
2023-08-03 12:12:41 -04:00
Hans Goudey
18217d5f2d
Move asset popover to the right
2023-08-03 11:55:24 -04:00
Hans Goudey
535a53f60e
Merge branch 'main' into node-group-operators-more-types
2023-08-03 11:50:16 -04:00
Hans Goudey
90ee9dbc71
Rename "Operator" to "Tool"
2023-08-03 10:59:10 -04:00
Hans Goudey
8d2d0f4d0e
Merge branch 'main' into node-group-operators-more-types
2023-08-03 10:53:20 -04:00
Hans Goudey
fc060ddc38
Fix add button
2023-08-02 13:11:38 -04:00
Hans Goudey
506cdc50ba
Cleanup
2023-08-02 13:11:33 -04:00
Hans Goudey
cdf067fc9b
Progress
2023-08-02 13:07:01 -04:00
Hans Goudey
52fe41535c
Merge branch 'main' into node-group-operators-more-types
2023-08-02 11:49:34 -04:00
Hans Goudey
e3db31f3df
Merge branch 'main' into node-group-operators-more-types
2023-07-11 11:02:31 -04:00
Hans Goudey
7652140f9a
Initial UI for asset traits
2023-07-06 10:46:36 -04:00
Hans Goudey
e7cff37ded
Merge branch 'main' into node-group-operators-more-types
2023-07-06 08:48:53 -04:00
Hans Goudey
d2477f95d7
Add support for mesh sculpt mode
2023-07-02 13:06:45 -04:00
Hans Goudey
213c49b9ce
Merge branch 'main' into node-group-operators-more-types
2023-07-02 13:06:22 -04:00
Hans Goudey
03b4bffeb3
Merge branch 'main' into node-group-operators-more-types
2023-07-02 11:31:07 -04:00
Hans Goudey
b03b3fb193
Fix curves edit mode
2023-06-29 13:12:57 -04:00
Hans Goudey
09a2bebb7c
Geometry Nodes: Operators: Support more object types and modes
...
Add support in the UI for the edit mode of curves, mesh, and point
cloud objects. Asset tags must reflect the object types and modes they
support. For example, a mesh edit mode node group asset should have the
tags `Operator`, `Edit`, and `Mesh`. The full list of tags is:
- `Operator`
- `Edit`
- `Sculpt`
- `Mesh`
- `Curve`
- `Point Cloud`
To make this per-mode filtering possible, the static
asset tree cache is now unique per context mode.
2023-06-29 13:08:12 -04:00