Geometry Nodes: Operators: Support more object types and modes #109526
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Reference: blender/blender#109526
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Delete Branch "HooglyBoogly/blender:node-group-operators-more-types"
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Add support in the UI for the edit mode of curves, mesh, and point
cloud objects. It's possible to control for which mode sand object
types the asset is available with a dropdown in the node header.
To make this per-mode filtering possible, the static asset tree
cache is now unique per context mode.
See #101778
Hans Goudey referenced this pull request2023-06-29 19:15:57 +02:00
Geometry Nodes: Operators: Support more object types and modesto WIP: Geometry Nodes: Operators: Support more object types and modesI talked to Hans, but for the records:
This is the current state of the patch:
However
traits
is not a concept that should be exposed to the users. Instead we came up with this:Also, the "Operator" mode should show only Geometry Node groups that have "Operator" type.
This makes sense to me, in the code it doesn't look simple though.
template_ID
doesn't have the ability to filter data-blocks with an arbitrary check. So I'd prefer to leave that to a separate PR.WIP: Geometry Nodes: Operators: Support more object types and modesto Geometry Nodes: Operators: Support more object types and modesThere is an exception when pressing the new button when
Tool
is selected.I get a crash in
LazyFunctionForGeometryNode::execute_impl
when accessingself_object
. Better also check other usages ofself_object
.Would be so nice if we could use the operator already before it's in a catalog, but I guess that's out of scope right now?
Thanks, will do!
Yeah, last we talked we decided not to do that yet since it's not clear where the operator would be accessed. A "play" button like the text editor has for Python scripts might work in some cases.
Still crashing in the
Object Info
node. Search forparams.self_object()
Ah, fixed that in main now. Thanks.
Approving as it is. Suggestion of future improvements:
there, but hide as tool?)