WIP: Sculpt: new C++ brush vertex API #109549
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Reference: blender/blender#109549
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Delete Branch "JosephEagar/blender:temp-sculpt-brush-iter"
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This PR implements a new C++ API for sculpt brushes,
blender::bke::pbvh::foreach_brush_verts
. It is meant to replace the current brush code pattern. Brushes are created in single functions using a lambda callback API. There are four callbacks:Note: Review the API first.
The execution callback is provided a range, whose iteration values provide the following members, similar to PBVHVertIter:
Internally
foreach_brush_verts
works by building a flat list of vertices which is allocated to tasks viaparallel_for
. It still usesBKE_pbvh_vertex_iter_begin
(which will need its own C++ implementation).This is faster in some situations but not others.
SCULPT_smooth
has been ported to the new API (the new and old versions are executed and runtimes are printed in the console). The new API is faster on multi-core CPUs on mid-resolution meshes, where the old system fails to allocate work to enough threads. The overhead of building the flat vertex list is not worth it for single-threaded CPUs or meshes with a high resolution to achieve multicore task saturation.To solve this I plan to write a second node-based iterator back-end, that can be used on single-core systems or if some heuristic of the ratio of nodes to vertices is met.
Example:
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