Fix #106760: Bool node socket default value isn't output for shader nodes #109576
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@ -211,7 +211,9 @@ static void data_from_gpu_stack_list(ListBase *sockets, bNodeStack **ns, GPUNode
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{
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int i = 0;
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LISTBASE_FOREACH (bNodeSocket *, socket, sockets) {
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if (ELEM(socket->type, SOCK_FLOAT, SOCK_INT, SOCK_BOOLEAN, SOCK_VECTOR, SOCK_RGBA, SOCK_SHADER)) {
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if (ELEM(
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socket->type, SOCK_FLOAT, SOCK_INT, SOCK_BOOLEAN, SOCK_VECTOR, SOCK_RGBA, SOCK_SHADER))
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{
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node_data_from_gpu_stack(ns[i], &gs[i]);
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i++;
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}
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