Fix #106760: Bool node socket default value isn't output for shader nodes #109576
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Reference: blender/blender#109576
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Delete Branch "Consta/blender:bool-socket-fix"
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This fix works for the issue's OSL node tickboxes and for #109574 (where they don't work for shader node groups).
The additional elseif clause in
node_shader_util.cc
could've also beentype == SOCK_INT || type == SOCK_BOOLEAN
instead of two separate elseifs, but I made them separate because the switch-case in expand_default duplicated code too.I am new to git stuff so I apologize if I screwed up something along the way.
Fix #106760: Bool node socket default value isn't output for shader nodesto Fix #106760: Bool node socket default value isn't output for shader nodesFix #106760: Bool node socket default value isn't output for shader nodesto Fix #106760: Bool node socket default value isn't output for shader nodesSorry, this fell through the cracks.
The fix looks good, thanks!