Geometry Nodes: Points to Curves node #109610

Merged
Hans Goudey merged 64 commits from mod_moder/blender:points_to_curves into main 2023-08-29 16:52:26 +02:00

New node to converts groups of points to curves. Groups
of points defined as Curve Group ID attribute. Weight in curve
is used for sort points in each group. Points of result curves
propagate attributes from original points. Implicit conversion
of other geometry types is give up for now.
image

New node to converts groups of points to curves. Groups of points defined as `Curve Group ID` attribute. `Weight` in curve is used for sort points in each group. Points of result curves propagate attributes from original points. Implicit conversion of other geometry types is give up for now. ![image](/attachments/a4e68e06-6f03-4028-a493-9a3420999174)
Iliya Katushenock added the
Interest
Geometry Nodes
label 2023-07-02 02:55:28 +02:00
Iliya Katushenock added 1 commit 2023-07-02 02:55:40 +02:00
Iliya Katushenock added this to the Nodes & Physics project 2023-07-02 02:57:37 +02:00
Iliya Katushenock added 1 commit 2023-07-02 16:07:39 +02:00
Iliya Katushenock added 2 commits 2023-07-03 01:01:10 +02:00
Iliya Katushenock added 1 commit 2023-07-03 03:28:06 +02:00
Iliya Katushenock added 2 commits 2023-07-03 12:41:24 +02:00
Iliya Katushenock added 2 commits 2023-07-03 13:57:02 +02:00
Member

@blender-bot package

@blender-bot package
Member

Package build started. Download here when ready.

Package build started. [Download here](https://builder.blender.org/download/patch/PR109610) when ready.
Iliya Katushenock changed title from WIP: Geometry Nodes: Points to Curves node to Geometry Nodes: Points to Curves node 2023-07-14 23:20:26 +02:00
Iliya Katushenock added 1 commit 2023-07-14 23:20:31 +02:00
Iliya Katushenock requested review from Hans Goudey 2023-07-14 23:28:47 +02:00
Jacques Lucke requested review from Jacques Lucke 2023-08-01 11:09:08 +02:00
Jacques Lucke requested changes 2023-08-01 11:18:16 +02:00
Jacques Lucke left a comment
Member

Thanks for the patch. As we discussed in the module meeting, I think this is a good node to have. Some notes:

  • The actual geometry operation could be moved into the geometry module.
  • Currently, I find the node unexpectedly slow for common cases. This is most likely caused by the sorting. Would be good to have optimizations for common cases.
  • parallel_sort currently always invokes tbb. It would be good to check if having a threshold under which tbb is not invoked improves performance when many curves are created.
  • This is out of scope for now, but would be interesting to see if radix sort can improve performance here. It allows sorting floats in O(n) instead of O(n log n). Not sure if we have an implementation for that already.
Thanks for the patch. As we discussed in the module meeting, I think this is a good node to have. Some notes: * The actual geometry operation could be moved into the geometry module. * Currently, I find the node unexpectedly slow for common cases. This is most likely caused by the sorting. Would be good to have optimizations for common cases. * `parallel_sort` currently always invokes tbb. It would be good to check if having a threshold under which tbb is not invoked improves performance when many curves are created. * This is out of scope for now, but would be interesting to see if radix sort can improve performance here. It allows sorting floats in `O(n)` instead of `O(n log n)`. Not sure if we have an implementation for that already.
@ -0,0 +163,4 @@
{
GeometrySet geometry_set = params.extract_input<GeometrySet>("Points");
const Field<int> group_id_field = params.extract_input<Field<int>>("Curve Group ID");
const Field<float> length_field = params.extract_input<Field<float>>("Weight");
Member

Should be called weight_field? Not sure where length comes from here.

Should be called `weight_field`? Not sure where `length` comes from here.
Author
Member

Yes, still undecided on the names. In the end, it seems that the weight is more appropriate here.

Yes, still undecided on the names. In the end, it seems that the weight is more appropriate here.
mod_moder marked this conversation as resolved
Iliya Katushenock added 3 commits 2023-08-02 14:32:09 +02:00
Iliya Katushenock added 3 commits 2023-08-03 13:12:53 +02:00
Iliya Katushenock added 1 commit 2023-08-03 16:32:55 +02:00
Author
Member

Thanks for the test and feedback. I'm still in the process of improvements and fixes. Some things:

The actual geometry operation could be moved into the geometry module.

Sounds reasonable if a node can work with any geometry component. Since so far it has been decided to have it only for the point cloud, it seems that the moving is to a geometry is a little inconsistent.

Would be good to have optimizations for common cases.

Yes, I will have to check if I can still get a v-array, with information about the nature of the data, when I use add_with_destination.

parallel_sort currently always invokes tbb. It would be good to check if having a threshold under which tbb is not invoked improves performance when many curves are created.

As i can see in lib\win64_vc15\tbb\include\tbb\parallel_sort.h, actually std::sort is used::

template<typename RandomAccessIterator, typename Compare>
void parallel_sort( RandomAccessIterator begin, RandomAccessIterator end, const Compare& comp) {
    const int min_parallel_size = 500;
    if( end > begin ) {
        if (end - begin < min_parallel_size) {
            std::sort(begin, end, comp);
        } else {
            interface9::internal::parallel_quick_sort(begin, end, comp);
        }
    }
}

I'm not sure if there is any point in somehow artificially increasing the min size.

Thanks for the test and feedback. I'm still in the process of improvements and fixes. Some things: > The actual geometry operation could be moved into the geometry module. Sounds reasonable if a node can work with any geometry component. Since so far it has been decided to have it only for the point cloud, it seems that the moving is to a geometry is a little inconsistent. > Would be good to have optimizations for common cases. Yes, I will have to check if I can still get a v-array, with information about the nature of the data, when I use `add_with_destination`. > `parallel_sort` currently always invokes tbb. It would be good to check if having a threshold under which tbb is not invoked improves performance when many curves are created. As i can see in `lib\win64_vc15\tbb\include\tbb\parallel_sort.h`, actually `std::sort` is used:: ```Cpp template<typename RandomAccessIterator, typename Compare> void parallel_sort( RandomAccessIterator begin, RandomAccessIterator end, const Compare& comp) { const int min_parallel_size = 500; if( end > begin ) { if (end - begin < min_parallel_size) { std::sort(begin, end, comp); } else { interface9::internal::parallel_quick_sort(begin, end, comp); } } } ``` I'm not sure if there is any point in somehow artificially increasing the min size.
Member

Since so far it has been decided to have it only for the point cloud, it seems that the moving is to a geometry is a little inconsistent.

It's fine to move it anyway.

Yes, I will have to check if I can still get a v-array, with information about the nature of the data, when I use add_with_destination.

I mainly want the optimization for the case when sorting can be skipped because the weight is constant. Other optimizations are nice, but less important in the first version.

As i can see in lib\win64_vc15\tbb\include\tbb\parallel_sort.h, actually std::sort is used:

Yeah, you're right, should be fine not to add an extra wrapper function then.

> Since so far it has been decided to have it only for the point cloud, it seems that the moving is to a geometry is a little inconsistent. It's fine to move it anyway. > Yes, I will have to check if I can still get a v-array, with information about the nature of the data, when I use add_with_destination. I mainly want the optimization for the case when sorting can be skipped because the weight is constant. Other optimizations are nice, but less important in the first version. > As i can see in lib\win64_vc15\tbb\include\tbb\parallel_sort.h, actually std::sort is used: Yeah, you're right, should be fine not to add an extra wrapper function then.
Iliya Katushenock added 3 commits 2023-08-03 23:05:40 +02:00
Iliya Katushenock added 2 commits 2023-08-04 18:01:54 +02:00
Iliya Katushenock added 1 commit 2023-08-05 00:40:13 +02:00
Iliya Katushenock added 2 commits 2023-08-05 22:37:43 +02:00
Iliya Katushenock added 2 commits 2023-08-06 21:11:37 +02:00
Iliya Katushenock added 1 commit 2023-08-07 00:58:41 +02:00
Iliya Katushenock added 2 commits 2023-08-07 21:55:10 +02:00
Iliya Katushenock added 20 commits 2023-08-19 23:38:39 +02:00
Iliya Katushenock added a new dependency 2023-08-19 23:39:00 +02:00
Iliya Katushenock requested review from Jacques Lucke 2023-08-19 23:39:29 +02:00
Author
Member

Hope it looks close. I have not yet explored the use of another sort. At the moment, this uses a PR with group deduce functions to process groups.

Hope it looks close. I have not yet explored the use of another sort. At the moment, this uses a PR with group deduce functions to process groups.
Jacques Lucke requested changes 2023-08-23 16:03:50 +02:00
Jacques Lucke left a comment
Member

It's good that you added the optimizations for a single group and a single weight now. However, I think that the whole group detection code should be moved out of this patch. I'd rather see this as a separate PR which a more clear complexity/performance trade-off. Detecting the groups can be simpler in this patch, which would make reviewing it easier + it would make reviewing and testing BLI_group_deduce.hh easier as well if it was a separate patch.

You could even work on both patches in parallel, since the group detection code can also just be added as an optimization to the Index of Nearest (and maybe other?) node.

It's good that you added the optimizations for a single group and a single weight now. However, I think that the whole group detection code should be moved out of this patch. I'd rather see this as a separate PR which a more clear complexity/performance trade-off. Detecting the groups can be simpler in this patch, which would make reviewing it easier + it would make reviewing and testing `BLI_group_deduce.hh` easier as well if it was a separate patch. You could even work on both patches in parallel, since the group detection code can also just be added as an optimization to the Index of Nearest (and maybe other?) node.
@ -0,0 +90,4 @@
const int domain_size = points->totpoint;
Array<int> group_ids(domain_size);
Array<float> weights(domain_size);
Member

Looks like it shouldn't be necessary to always allocate a new array for the weights.

Looks like it shouldn't be necessary to always allocate a new array for the weights.
mod_moder marked this conversation as resolved
@ -0,0 +106,4 @@
bke::CurvesGeometry &curves = curves_id->geometry.wrap();
curves.cyclic_for_write().fill(false);
if (weights_is_single) {
bke::copy_attributes(points->attributes(),
Member

Does this really have the same behavior? It should propagate non-point attributes to the curve as well.

Does this really have the same behavior? It should propagate non-point attributes to the curve as well.
Author
Member

Do points have a curve-domain attributes?

Do points have a curve-domain attributes?
Member

Oh right, I missed that we are only converting point clouds here and not e.g. meshes.

Oh right, I missed that we are only converting point clouds here and not e.g. meshes.
@ -0,0 +113,4 @@
curves.attributes_for_write());
return curves_id;
}
const Array<int, 2> offset({0, domain_size});
Member

use std::array for constant sized arrays

use `std::array` for constant sized arrays
mod_moder marked this conversation as resolved
Iliya Katushenock added 1 commit 2023-08-23 19:42:49 +02:00
Iliya Katushenock added 1 commit 2023-08-23 19:49:18 +02:00
Iliya Katushenock added 1 commit 2023-08-23 19:52:39 +02:00
Iliya Katushenock added 1 commit 2023-08-23 19:53:48 +02:00
Iliya Katushenock added 1 commit 2023-08-23 21:30:16 +02:00
Iliya Katushenock requested review from Jacques Lucke 2023-08-23 21:30:41 +02:00
Iliya Katushenock added 1 commit 2023-08-23 21:41:49 +02:00
Iliya Katushenock removed a dependency 2023-08-23 22:32:31 +02:00
Jacques Lucke requested changes 2023-08-24 07:04:06 +02:00
Jacques Lucke left a comment
Member

Looks very close now and works well in my tests.

Looks very close now and works well in my tests.
@ -0,0 +5,4 @@
#include "node_geometry_util.hh"
#include "BKE_attribute.hh"
#include "BKE_attribute_math.hh"
Member
#include "BKE_curves.hh"
#include "DNA_pointcloud_types.h"
``` #include "BKE_curves.hh" #include "DNA_pointcloud_types.h" ```
mod_moder marked this conversation as resolved
@ -0,0 +40,4 @@
const auto comparator = [&](const int index_a, const int index_b) {
const float weight_a = weights[index_a];
const float weight_b = weights[index_b];
if (UNLIKELY(weight_a == weight_b)) {
Member

I wouldn't add UNLIKELY here, because it can actually be very likely.

I wouldn't add `UNLIKELY` here, because it can actually be very likely.
Author
Member

The idea is that this should not happen. If it does, then it will be slower.

The idea is that this should not happen. If it does, then it will be slower.
@ -0,0 +47,4 @@
return weight_a > weight_b;
};
threading::parallel_for_each(offsets.index_range(), [&](const int group_index) {
Member

Use parallel_for with a grain size of e.g. 256 here. Could be faster when there are many small groups. For larger groups, parallelization happens with parallel_sort anyway. In the future (separately from this patch), we can investigate splitting the groups into approximately equally sized chunks to better handle a mix of large and small groups.

Use `parallel_for` with a grain size of e.g. 256 here. Could be faster when there are many small groups. For larger groups, parallelization happens with `parallel_sort` anyway. In the future (separately from this patch), we can investigate splitting the groups into approximately equally sized chunks to better handle a mix of large and small groups.
mod_moder marked this conversation as resolved
@ -0,0 +58,4 @@
const Span<int> indices,
MutableAttributeAccessor dst_attributes)
{
src_attributes.for_all([&](const AttributeIDRef &id, const AttributeMetaData meta_data) {
Member

May want to use GeometrySet::gather_attributes_for_propagation here. There is some extra logic for avoiding e.g. propagating string and built-in attributes.

May want to use `GeometrySet::gather_attributes_for_propagation` here. There is some extra logic for avoiding e.g. propagating string and built-in attributes.
Member

I'd like to avoid using a GeometrySet method for the logic of transferring data between two geometries actually, I think that function is at a higher level than is usually needed, and ends up bringing the geometry set argument to a much lower level than it should be.

I'd like to avoid using a `GeometrySet` method for the logic of transferring data between two geometries actually, I think that function is at a higher level than is usually needed, and ends up bringing the geometry set argument to a much lower level than it should be.
mod_moder marked this conversation as resolved
@ -0,0 +62,4 @@
if (id.is_anonymous() && !propagation_info.propagate(id.anonymous_id())) {
return true;
}
const bke::GAttributeReader src = src_attributes.lookup(id);
Member

Pass ATTR_DOMAIN_POINT to lookup, or add an assert that src is on the point domain.

Pass `ATTR_DOMAIN_POINT` to `lookup`, or add an assert that `src` is on the point domain.
mod_moder marked this conversation as resolved
@ -0,0 +71,4 @@
const GVArraySpan src_span(src.varray);
bke::attribute_math::convert_to_static_type(meta_data.data_type, [&](auto dummy) {
using T = decltype(dummy);
array_utils::gather<T, int>(src_span.typed<T>(), indices, dst.span.typed<T>());
Member

This can probably use blender::bke::attribute_math::gather which avoids the use of convert_to_static_type here.

This can probably use `blender::bke::attribute_math::gather` which avoids the use of `convert_to_static_type` here.
mod_moder marked this conversation as resolved
@ -0,0 +78,4 @@
});
}
static void deduce_curves(const Span<int> indices_of_curves,
Member

I don't really like the term deduce here. Maybe something like find_points_by_group_index could work as well?

I don't really like the term `deduce` here. Maybe something like `find_points_by_group_index` could work as well?
mod_moder marked this conversation as resolved
@ -0,0 +102,4 @@
}
});
Array<int> indices(deduplicated_groups.size());
Member

Right now I don't fully understand why the loop above is not enough. Can you maybe provide an example for how the indices are changed here?

Right now I don't fully understand why the loop above is not enough. Can you maybe provide an example for how the indices are changed here?
Author
Member

The groups can be ordered randomly as it's just a hash. This means that their order does not depend on anything. To make it stable even for different ordered a point cloud points, i sort the groups by it id value.

The groups can be ordered randomly as it's just a hash. This means that their order does not depend on anything. To make it stable even for different ordered a point cloud points, i sort the groups by it id value.
Member

I think, as long as the output is deterministic based on the input, we don't need extra sorting. The user can do that manually if necessary. Also note that the groups are not necessarily a hash.

I think, as long as the output is deterministic based on the input, we don't need extra sorting. The user can do that manually if necessary. Also note that the groups are not necessarily a hash.
Author
Member

I mean, VectorSet<int>.index_of() is non stabil hash.

I mean, `VectorSet<int>.index_of()` is non stabil hash.
Member

If I remember correctly, the order of elements in VectorSet is deterministic based on insertion order. Did you see anything else?

If I remember correctly, the order of elements in `VectorSet` is deterministic based on insertion order. Did you see anything else?
Author
Member

Yes, now, if your delete first element of point cloud, than order of result curves gonna be changed. Not sure if this kind of behavior is too useful or stabile.

Yes, now, if your delete first element of point cloud, than order of result curves gonna be changed. Not sure if this kind of behavior is too useful or stabile.
Author
Member

In addition, this binds the result of the geometry nodes to the internal implementation of the container. Not sure if it's a good idea to do this. In the future, any changes to the order will also require support for this behavior...

In addition, this binds the result of the geometry nodes to the internal implementation of the container. Not sure if it's a good idea to do this. In the future, any changes to the order will also require support for this behavior...
Member

I don't think there is any to make a guarantee about the order here now, as long as it is deterministic. If the input stays the same, the output stays the same, that's what matters.
That said, depending on the input element order is something we do in other nodes too afaik.

I don't think there is any to make a guarantee about the order here now, as long as it is deterministic. If the input stays the same, the output stays the same, that's what matters. That said, depending on the input element order is something we do in other nodes too afaik.
mod_moder marked this conversation as resolved
@ -0,0 +119,4 @@
}
static Curves *curve_from_points(const AttributeAccessor attributes,
const VArray<float> weights_varray,
Member

I think this can take a reference, since this function does not take ownership of the VArray.

I think this can take a reference, since this function does not take ownership of the `VArray`.
mod_moder marked this conversation as resolved
@ -0,0 +196,4 @@
geometry_set.modify_geometry_sets([&](GeometrySet &geometry_set) {
const PointCloud *points = geometry_set.get_pointcloud();
Curves *curves_id = curves_from_points(
points, group_id_field, weight_field, params.get_output_propagation_info("Curves"));
Member

Call get_output_propagation_info outside of the modify_geometry_sets loop.

Call `get_output_propagation_info` outside of the `modify_geometry_sets` loop.
mod_moder marked this conversation as resolved
Jacques Lucke reviewed 2023-08-24 07:04:29 +02:00
@ -213,6 +214,7 @@ set(LIB
PRIVATE bf::intern::guardedalloc
bf_nodes
extern_fmtlib
PRIVATE bf::intern::atomic
Member

This seems unnecessary now.

This seems unnecessary now.
mod_moder marked this conversation as resolved
Iliya Katushenock added 2 commits 2023-08-24 22:06:01 +02:00
Jacques Lucke approved these changes 2023-08-25 12:36:46 +02:00
Jacques Lucke left a comment
Member

Good some smaller suggestions, but looks good to me now.
Would be great if you can build a regression test file for this node that covers all the cases.

Good some smaller suggestions, but looks good to me now. Would be great if you can build a regression test file for this node that covers all the cases.
@ -927,6 +927,13 @@ void gather_attributes(AttributeAccessor src_attributes,
const IndexMask &selection,
MutableAttributeAccessor dst_attributes);
void gather_attributes(AttributeAccessor src_attributes,
Member

This should have some comment for why it's different from the function above.

This should have some comment for why it's different from the function above.
mod_moder marked this conversation as resolved
@ -0,0 +23,4 @@
{
b.add_input<decl::Geometry>("Points")
.supported_type(GeometryComponent::Type::PointCloud)
.description("Points to build curves");
Member

Points to generate curves from

`Points to generate curves from`
mod_moder marked this conversation as resolved
@ -0,0 +28,4 @@
.field_on_all()
.hide_value()
.description(
"Index of curve for each point. ID groups will be converted to curves indices without "
Member

A curve is created for every distinct group ID. All points with the same ID are put into the same curve

`A curve is created for every distinct group ID. All points with the same ID are put into the same curve`
mod_moder marked this conversation as resolved
@ -0,0 +31,4 @@
"Index of curve for each point. ID groups will be converted to curves indices without "
"gaps");
b.add_input<decl::Float>("Weight").field_on_all().hide_value().description(
"Weight to sort points of curve");
Member

Determines the order of points in each curve

`Determines the order of points in each curve`
mod_moder marked this conversation as resolved
@ -0,0 +72,4 @@
}
}
int identifiers_to_indices(MutableSpan<int> r_identifiers_to_indices)
Member

missing static

missing `static`
mod_moder marked this conversation as resolved
Iliya Katushenock added 2 commits 2023-08-25 13:16:36 +02:00
Iliya Katushenock added 1 commit 2023-08-25 13:17:03 +02:00
Iliya Katushenock added this to the 4.0 milestone 2023-08-25 13:18:27 +02:00
Author
Member
No description provided.
Hans Goudey requested changes 2023-08-29 16:16:38 +02:00
Hans Goudey left a comment
Member

Very nice code!

I think there's one special case that might be missing: when the order of curve points matches the order of the input point cloud points. I think it's important to do here, because people end up using these nodes for very trivial conversions. It could also be handled by the new bke::gather_attributes function. I'll handle that after this is committed, since it's already done by the mesh to curve node (indices_are_full_ordered_copy).

Just three comments inline then.

Very nice code! I think there's one special case that might be missing: when the order of curve points matches the order of the input point cloud points. I think it's important to do here, because people end up using these nodes for very trivial conversions. It could also be handled by the new `bke::gather_attributes` function. I'll handle that after this is committed, since it's already done by the mesh to curve node (`indices_are_full_ordered_copy`). Just three comments inline then.
@ -1036,0 +1056,4 @@
if (!dst) {
return true;
}
bke::attribute_math::convert_to_static_type(meta_data.data_type, [&](auto dummy) {
Member

Use attribute_math::gather here to avoid generating this code again

Use `attribute_math::gather` here to avoid generating this code again
Author
Member

Ah, I didn’t know about the gather versions in attribute_math!

Ah, I didn’t know about the gather versions in `attribute_math`!
mod_moder marked this conversation as resolved
@ -0,0 +91,4 @@
const int domain_size = weights_varray.size();
Curves *curves_id = bke::curves_new_nomain_single(domain_size, CURVE_TYPE_POLY);
bke::CurvesGeometry &curves = curves_id->geometry.wrap();
curves.cyclic_for_write().fill(false);
Member

False is the default value, no need to set that here. Same below.

False is the default value, no need to set that here. Same below.
mod_moder marked this conversation as resolved
@ -0,0 +111,4 @@
const Field<float> &weight_field,
const bke::AnonymousAttributePropagationInfo &propagation_info)
{
if (points == nullptr) {
Member

This null check should be handled by the caller IMO, so this function can take a reference as an argument.

This null check should be handled by the caller IMO, so this function can take a reference as an argument.
mod_moder marked this conversation as resolved
Author
Member

I already handle cases where the order is known for a constant O (single weight or group).
But I'm not sure if doing checks for ordering (clearly not const O) is better than just sorting. Since sorting should not be so slow, but at the same time it should be called if the algorithm for checking ordering return a lack of order.
Similar for attribute propagation with the help of sharing. If the groups is single, we are already doing it. But if there are several groups, their order has its own requirements. So we will have to copy attributes in general anyway.

I already handle cases where the order is known for a constant O (single weight or group). But I'm not sure if doing checks for ordering (clearly not const O) is better than just sorting. Since sorting should not be so slow, but at the same time it should be called if the algorithm for checking ordering return a lack of order. Similar for attribute propagation with the help of sharing. If the groups is single, we are already doing it. But if there are several groups, their order has its own requirements. So we will have to copy attributes in general anyway.
Iliya Katushenock added 2 commits 2023-08-29 16:43:11 +02:00
Hans Goudey approved these changes 2023-08-29 16:45:36 +02:00
@ -0,0 +165,4 @@
geometry_set.modify_geometry_sets([&](GeometrySet &geometry_set) {
const PointCloud *points = geometry_set.get_pointcloud();
geometry_set.replace_curves(nullptr);
if (points != nullptr) {
Member
if (const PointCloud *points = geometry_set.get_pointcloud()) {
``` if (const PointCloud *points = geometry_set.get_pointcloud()) { ```
mod_moder marked this conversation as resolved
Iliya Katushenock added 1 commit 2023-08-29 16:46:52 +02:00
Hans Goudey merged commit 48b08199d5 into main 2023-08-29 16:52:26 +02:00
Iliya Katushenock deleted branch points_to_curves 2023-08-29 16:52:58 +02:00
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Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No Assignees
4 Participants
Notifications
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Reference: blender/blender#109610
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