WIP: Geometry Nodes: Add Quaternion Math node #109893

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Colin Basnett wants to merge 1 commits from cmbasnett/bdk-blender:geometry-nodes-quaternion-math-node into main

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This adds a Quaternion Math node with the following operations:

  • Dot Product
  • Invert
  • Multiply (i.e. Cross Product)
  • Negate
  • Rotation Difference
This adds a Quaternion Math node with the following operations: * Dot Product * Invert * Multiply (i.e. Cross Product) * Negate * Rotation Difference
Colin Basnett added the
Module
Nodes & Physics
label 2023-07-10 09:15:28 +02:00
Colin Basnett added 1 commit 2023-07-10 09:15:40 +02:00
Iliya Katushenock added this to the Nodes & Physics project 2023-07-10 09:32:03 +02:00
Iliya Katushenock added the
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Geometry Nodes
label 2023-07-10 09:32:07 +02:00
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Thanks for the PR! I'm not totally sure where this fits in the design though-- I think the goal with the rotation socket was to help people work at a higher level of abstraction than directly using quaternions. So I wonder if these fit as separate nodes with slightly more user-friendly names. I'm not totally sure though.

Either way, they should be separate nodes following the design in #109965.

Thanks for the PR! I'm not totally sure where this fits in the design though-- I think the goal with the rotation socket was to help people work at a higher level of abstraction than directly using quaternions. So I wonder if these fit as separate nodes with slightly more user-friendly names. I'm not totally sure though. Either way, they should be separate nodes following the design in #109965.
Member

Closing, because this should be discussed as a design before it's implemented, and some of these operations are already possible as separate nodes.

Closing, because this should be discussed as a design before it's implemented, and some of these operations are already possible as separate nodes.
Hans Goudey closed this pull request 2024-02-14 16:30:32 +01:00

Pull request closed

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Reference: blender/blender#109893
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