WIP: Cleanup: Move definition of some navigation operators to 'view3d_ops.cc' #109973
No reviewers
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#109973
Loading…
Reference in New Issue
No description provided.
Delete Branch "mano-wii/blender:navigation_cleanup"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Since we are unifying the implementation of the navigation operators
and using them in a non-operator utility, they no longer have a strong
dependency on the operator API and therefore the definition of these
operators can be moved to
view3d_ops.cc
itself.This more closely matches the design seen in the transform code.
There are still many other navigation operators that can be adapted.
Another change is that lambda has been used instead of static functions
for the operators' invoke callbacks.
40baf8e0b2
to8ff9b6ee9f
I'm not sure we should be matching the transform code or start using lambdas, those are both quite different than most operator implementations. I don't really see the benefit of this.
Perhaps I am quite used to the solution seen in the transform code. I don't have a very strong opinion either.
But it might be worth imagining on the side of someone venturing into the code for the first time.
When looking at the implementation of some operator, the first place to look is usually the files that have
_ops
in the name. After identifying the operator, the next place would be to check the definition of the callbacks.Following this route, in the
space_view3d
editor the files would be in the order:view3d_ops.cc
>view3d_navigate_<ops_name>.cc
>view3d_navigate.cc
>view3d_navigate_<ops_name>.cc
Note that
view3d_navigate_<ops_name>.cc
is repeated twice. This is because the operator's invoke now calls a generic function used by most operators (view3d_navigate_invoke_impl
). This function is inview3d_navigate.cc
and it calls the implementation of each operator in the corresponding file.Moving the operator definition to
view3d_ops.cc
, the path the developer would take would now be:view3d_ops.cc
>view3d_navigate.cc
>view3d_navigate_<ops_name>.cc
. There would be no going back and forth.(The use of
lambda
for functions that are only one line seemed to be convenient in this case, but it's not really important).Ok, I just search by operator name and would never open
view3d_ops.cc
, and in that case it's simpler to have the operator implementation only in 2 files rather than 3.But this is mostly maintained by @ideasman42, so whatever he agrees with is fine with me.
For me this is not an improvement, but if @ideasman42 is fine with it I have no objection.
Cleanup: Move definition of some navigation operators to 'view3d_ops.cc'to WIP: Cleanup: Move definition of some navigation operators to 'view3d_ops.cc'Checkout
From your project repository, check out a new branch and test the changes.