EEVEE Next: Motion Blur fixes #110114

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Clément Foucault merged 7 commits from pragma37/blender:pull-eevee-next-motion-blur-fixes into main 2023-08-03 12:48:22 +02:00
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Fix motion blur for viewport re-projection and final image renders.

Fix motion blur for viewport re-projection and final image renders.
Miguel Pozo added this to the EEVEE & Viewport project 2023-07-14 21:22:47 +02:00
Miguel Pozo added the
Module
EEVEE & Viewport
label 2023-07-14 21:23:15 +02:00
Clément Foucault approved these changes 2023-07-15 14:37:38 +02:00
@ -52,6 +52,7 @@ void main()
float depth = texelFetch(depth_tx, texel, 0).r;
vec4 motion = velocity_resolve(imageLoad(velocity_img, texel), uv, depth);
#ifdef FLATTEN_VIEWPORT
/* TODO(Miguel Pozo): ??? */

??????

??????
pragma37 marked this conversation as resolved
@ -42,6 +42,7 @@ void main()
#endif
#ifdef MAT_VELOCITY
/* TODO(Miguel Pozo): Couldn't this be done in the vertex shader? */

Interpolating screen uv velocity isn't going to give you correct results.

Interpolating screen uv velocity isn't going to give you correct results.
pragma37 marked this conversation as resolved
Miguel Pozo force-pushed pull-eevee-next-motion-blur-fixes from a0778f02d8 to 3c21d95b71 2023-07-19 18:58:37 +02:00 Compare
Miguel Pozo requested review from Clément Foucault 2023-07-19 18:59:40 +02:00
Miguel Pozo force-pushed pull-eevee-next-motion-blur-fixes from 3c21d95b71 to 5c5e09612d 2023-07-19 19:04:35 +02:00 Compare
Miguel Pozo changed title from WIP: EEVEE Next: Motion Blur fixes to EEVEE Next: Motion Blur fixes 2023-07-19 19:09:03 +02:00
Miguel Pozo force-pushed pull-eevee-next-motion-blur-fixes from 5c5e09612d to 555a958e3f 2023-07-20 15:43:15 +02:00 Compare
Clément Foucault reviewed 2023-08-01 15:09:25 +02:00
@ -238,3 +237,1 @@
inst_.manager->submit(motion_blur_ps_, view);
tiles_tx_.release();
const bool swizzle_vector_tx = inst_.render_buffers.vector_tx_format() == GPU_RG16F;

Avoid the _tx suffix. It is reserved for textures. do_motion_vector_swizzle seems better.

Avoid the `_tx` suffix. It is reserved for textures. `do_motion_vector_swizzle` seems better.
pragma37 marked this conversation as resolved
@ -181,2 +181,4 @@
};
template<typename F>
void foreach_hair_particle_handle(Object *ob, ObjectHandle ob_handle, F callback)

Maybe use FunctionRef instead of template.

Maybe use FunctionRef instead of template.
pragma37 marked this conversation as resolved
@ -200,4 +264,2 @@
void VelocityModule::step_swap()
{
{
/* Now that vertex buffers are guaranteed to be updated, proceed with

Why remove this comment?

Why remove this comment?
Author
Member

I've added it back to geometry_steps_fill.
I've removed the "Now that vertex buffers are guaranteed to be updated", since that's not something that the function itself can actually guarantee.

I've added it back to `geometry_steps_fill`. I've removed the "Now that vertex buffers are guaranteed to be updated", since that's not something that the function itself can actually guarantee.

Yes but it is guaranteed because it is supposed to be called after sync or viewport drawing. Maybe the comment need to be modified to include that.

Yes but it is guaranteed because it is supposed to be called after sync or viewport drawing. Maybe the comment need to be modified to include that.
Author
Member

How about moving the comment to the header file?

/* Perform VelocityGeometryData offset computation and copy into the geometry step buffer.
 * Should be called after all the vertex buffers have been updated by step_object_sync. */
void geometry_steps_fill();
How about moving the comment to the header file? ```cpp /* Perform VelocityGeometryData offset computation and copy into the geometry step buffer. * Should be called after all the vertex buffers have been updated by step_object_sync. */ void geometry_steps_fill(); ```

Change it to Should be called after all the vertex buffers have been updated by batch cache extraction. and it good.

Change it to `Should be called after all the vertex buffers have been updated by batch cache extraction.` and it good.
Author
Member

Oooops!
Done. :)

Oooops! Done. :)
pragma37 marked this conversation as resolved
Miguel Pozo added 1 commit 2023-08-01 17:15:51 +02:00
Miguel Pozo added 1 commit 2023-08-01 19:04:55 +02:00
Clément Foucault approved these changes 2023-08-03 12:47:57 +02:00
Clément Foucault merged commit 9db289924f into main 2023-08-03 12:48:22 +02:00
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Reference: blender/blender#110114
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