Animation: Disable NLA mapping if no NLA tracks are present #110306
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Reference: blender/blender#110306
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Delete Branch "ChrisLend/blender:performance_nla_mapping"
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The drawing code executed NLA mapping code even though there were no tracks to be mapped.
Disabling this takes the
draw_fcurve
function from ~1130μs to ~985μs (heavy example scene with dense data)Of course this only applies when not using the NLA.
And the performance benefit is larger, the more curves are on screen
Curious to know how you profiled.
What a nice little improvement :)
to find the slowdowns I used Hotspot on linux
to get actual performance times I used simple delta time prints using
std::chrono::high_resolution_clock::now()
Now I'm curious. What are the timings you get when you move the check into
ANIM_nla_mapping_apply_fcurve()
? The current optimisation creates a stronger binding between the caller and that function's implementation, which IMO is not the best way forward. My hypothesis is that putting this at the start of the function would be enough to get the speedup. At least it should get rid of the cost per displayed FCurve.@dr.sybren very good idea! shaved off another 70μs per curve
There were 2 more calls to that function below that I missed, having the if within the function itself of course also included them