EEVEE Next: Volumes: Lighting integration improvements #110653
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#107176 EEVEE Next: Volumes
blender/blender
Reference: blender/blender#110653
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Delete Branch "pragma37/blender:pull-eevee-next-volumes-2-cleanup"
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Add the features missing from #107176
Shadow tagging works by iterating all the froxels in a compute shader and tagging the exact same position that will be sampled by the volume scatter shader.
Froxels that are fully transmissive, have no scattering, or are behind opaque geometry, are skipped.
It also adds a LoD bias parameter for shadow tagging, driven by the volumetric tile size.
This works for punctual shadows, but directional lights would need a way to support re-direction between levels at sampling time, which is out of the scope of this PR.
ab0810c66b
to7ad97d8222
Created a new pull request #110809, since this is still showing the commits from #107176 after a force push.
Pull request closed