GPencil: Gradient weight paint tool #111133

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Sietse Brouwer wants to merge 12 commits from SietseB/blender:gp-weight-paint-gradient-tool into main

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This patch adds the gradient tool to the weight paint tools in Grease Pencil.
The gradient tool follows the same logic as the weight gradient tool on
3D meshes. The gradient is drawn interactively in the viewport, shown by
a dotted line and the vertex weight colors on the stroke points changing
on the fly.

The user can:

  • choose between a linear and radial gradient
  • switch between adding/subtracting weight with shortcut 'D'
This patch adds the gradient tool to the weight paint tools in Grease Pencil. The gradient tool follows the same logic as the weight gradient tool on 3D meshes. The gradient is drawn interactively in the viewport, shown by a dotted line and the vertex weight colors on the stroke points changing on the fly. The user can: - choose between a linear and radial gradient - switch between adding/subtracting weight with shortcut 'D'
Sietse Brouwer added 5 commits 2023-08-15 13:14:35 +02:00
This patch adds the gradient tool to the weight paint tools in Grease Pencil.
The gradient tool follows the same logic as the weight gradient tool on
3D meshes. The gradient is drawn interactively in the viewport, shown by
a dotted line and the vertex weight colors changing on the fly.

The user can:
- choose between a linear and radial gradient
- switch between adding/subtracting weight with shortcut 'D'
Sietse Brouwer added this to the Grease Pencil project 2023-08-15 13:14:56 +02:00
Sietse Brouwer requested review from Falk David 2023-08-15 13:15:12 +02:00

The gradient weight paint tool works really well, great job @SietseB !

The gradient weight paint tool works really well, great job @SietseB !
Sietse Brouwer added 3 commits 2023-08-17 21:27:45 +02:00
Sietse Brouwer added 3 commits 2023-12-12 13:57:28 +01:00
Falk David requested changes 2023-12-14 16:38:28 +01:00
Falk David left a comment
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I read through the patch and added some comments. It's a bit unfortunate, that this is all written more in a C-Style rather than utilizing C++ for e.g. memory managment benefits.

But there is a more important question here which is: can we still accept patches (especially larger ones) for grease pencil, while the grease pencil 3 migration is happening? Maybe one of the admins (e.g. @brecht ) can comment, on this.

I read through the patch and added some comments. It's a bit unfortunate, that this is all written more in a C-Style rather than utilizing C++ for e.g. memory managment benefits. But there is a more important question here which is: can we still accept patches (especially larger ones) for grease pencil, while the grease pencil 3 migration is happening? Maybe one of the admins (e.g. @brecht ) can comment, on this.
@ -160,1 +161,4 @@
settings = tool_settings.gpencil_weight_paint
# The brush of the gradient tool isn't automatically activated
# by the window manager, so we select it here manually.
tool = context.workspace.tools.from_space_view3d_mode(context.mode, create=False)
Member

Hm this doens't seem right. I suspect this is a problem with the keymap maybe.

Hm this doens't seem right. I suspect this is a problem with the keymap maybe.
Author
Member

The thing here is:

  • The gradient tool is not a brush tool (you don't paint with a circled brush cursor over vertices).
  • But it does need brush settings.

The weight gradient tool on 3D meshes has pretty erratic behaviour: it uses the brush settings of the last tool you used before the gradient tool. I'll upload a video demo of that in the main conversation.
I didn't want to copy that confusing behaviour for GP. So I came up with this: manually creating and activating brush settings, since the window manager can't take care of that.
I agree, the code isn't pretty. But bad UX is worse than less pretty code, IMHO.

The thing here is: - The gradient tool is not a _brush_ tool (you don't paint with a circled brush cursor over vertices). - But it does need _brush settings_. The weight gradient tool on 3D meshes has pretty erratic behaviour: it uses the brush settings of the last tool you used before the gradient tool. I'll upload a video demo of that in the main conversation. I didn't want to copy that confusing behaviour for GP. So I came up with this: manually creating and activating brush settings, since the window manager can't take care of that. I agree, the code isn't pretty. But bad UX is worse than less pretty code, IMHO.
@ -1520,0 +1524,4 @@
* by the window manager, so we select it here manually.
*/
bToolRef *tref = WM_toolsystem_ref_from_context(C);
if (tref && STREQ(tref->idname, "builtin.gradient")) {
Member

Same as above. This seems very hackish.

Same as above. This seems very hackish.
@ -1684,0 +2020,4 @@
tool_data->line_segment_len_sq = dot_v2v2(tool_data->line_segment, tool_data->line_segment);
tool_data->radius = sqrtf(tool_data->line_segment_len_sq);
if (tool_data->line_segment_len_sq == 0.0f) {
goto finally;
Member

No need for a goto here. Either creating a static function for the clean-up or just copying the code would be better.
Looks like you already have something similar: gpencil_weight_gradient_finish

No need for a `goto` here. Either creating a static function for the clean-up or just copying the code would be better. Looks like you already have something similar: `gpencil_weight_gradient_finish`
SietseB marked this conversation as resolved

@filedescriptor I think it's really a judgement for the grease pencil 3 team to make.

If you want to be strict and say, we only accept new operators for grease pencil 3 and will not change existing ones, or require anything to be at least implemented for both 2 and 3, then that's reasonable.

If you want to be more flexible, it seems reasonable too as long as it's limited to a few things that won't slow down the project overall much.

@filedescriptor I think it's really a judgement for the grease pencil 3 team to make. If you want to be strict and say, we only accept new operators for grease pencil 3 and will not change existing ones, or require anything to be at least implemented for both 2 and 3, then that's reasonable. If you want to be more flexible, it seems reasonable too as long as it's limited to a few things that won't slow down the project overall much.
Sietse Brouwer added 1 commit 2023-12-21 23:44:08 +01:00
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Member

Thanks for reviewing this odd duck in legacy style! When I wrote this PR, the file was plain .c, so no fancy C++ here indeed. I could rewrite it now, but I guess it's more efficient to spend that time and energy to the GPv3 version of all the weight paint tools? It's on my list to do that conversion (once it is clear how vertex weights are stored in the curve attributes). I will include this one then, of course.

Thanks for reviewing this odd duck in legacy style! When I wrote this PR, the file was plain `.c`, so no fancy C++ here indeed. I could rewrite it now, but I guess it's more efficient to spend that time and energy to the GPv3 version of all the weight paint tools? It's on my list to do that conversion (once it is clear how vertex weights are stored in the curve attributes). I will include this one then, of course.
Author
Member

Demo of the odd behaviour of the weight gradient tool on 3D meshes. It lacks its own settings.

Demo of the odd behaviour of the weight gradient tool on 3D meshes. It lacks its own settings. <video src="https://projects.blender.org/attachments/21f6bb32-cb80-4258-a930-bd6d240f237b" controls>
Sietse Brouwer closed this pull request 2024-06-03 15:07:19 +02:00

Pull request closed

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Reference: blender/blender#111133
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