Realtime Compositor: Support realization of transformations #111179
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Reference: blender/blender#111179
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Delete Branch "OmarEmaraDev/blender:realize-transformations"
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This patch adds support for the realization of transformations of
operation inputs in the Realtime Compositor. Input socket declarations
can now include a preference to what sort of realization needs to
happen.
All inputs specify realization on the operation domain by default
because that is needed for the correct operation of most operations.
Nodes may choose not to be realized on the operation domain, like the
MapUV, Plane Deform, and Bokeh Blur nodes; that's because their inputs
are treated as transform-less image objects.
Nodes may chose to realize their rotation or scale, like operations that
are not rotation or scale invariant and thus need images of identity
transformations. No nodes are declared as such so far, as this is still
being considered by developers and test builds be published for testing.
This patch coincidently also fixes #102252 by declaring the Bokeh input
of the Bokeh Blur node to need realization of rotation.
Depends on #111178.
Fixes #102252.
This is preparatory work for supporting automatic realization of rotation and scale in the realtime compositor. Test builds with relevant nodes declaring realization of rotation and scale will be provided based on this patch.
I am a bit confused here. Are there expected functional changes already (i.e. in the way how Blur handles realization) or is it a technical aspect of making it possible to do "auto-realization" ?
@Sergey The only functional change is that the Bokeh Blur node now realizes the rotation of its Bokeh input, which was done to fix #102252.
#111216 and #111213 are test builds based on this patch to enable realization for relevant nodes.
I see, thanks for the details!
I think the patch is good.