USD export: fix missing animation frames. #111248

Merged
Michael Kowalski merged 2 commits from makowalski/blender:fix_usd_export_frame_range into main 2023-08-24 14:12:14 +02:00

This fixes a bug where only the time sample for the first frame
is written to a USD animation.

Replaced the hard-coded USDExporterContext::time_code value with a
USDExporterContext::get_time_code function wrapper which is called
from USDAbstractWriter::get_export_time_code() to query the current
frame when writing an animation.

Steps to Reproduce

Load the attached simple_cube_anim.blend and export the
scene to USDA, making sure the Animation USD export option is enabled.

Examine the exported USDA in a text editor an notice that the Cube xformOp:transform
only has a single time sample. When loading the USDA in USDView or Blender, the
Cube transform doesn't animate.

I've attached bad_cube_anim.usda and good_cube_anim.usda for example output
before and after the fix

Discussion

This appears to be an issue introduced in commit 288fe44d4c

That commit changed USDAbstractWriter::get_export_time_code()
to return usd_export_context_.time_code, rather than querying the
current time code from the hierarchy iterator.

When exporting an animation, a USDAbstractWriter instance is used
to write multiple frames. However, since the value of
usd_export_context_.time_code is set when the writer is constructed,
the time code is never updated and all the frames are written to the same
time sample.

An alternative fix I considered was to make USDExporterContext::time_code
a reference or pointer which could be updated "live" over the frame range,
but this seemed less intuitive. However, I'm open to reconsidering this or
other solutions as well.

This fixes a bug where only the time sample for the first frame is written to a USD animation. Replaced the hard-coded `USDExporterContext::time_code` value with a `USDExporterContext::get_time_code` function wrapper which is called from `USDAbstractWriter::get_export_time_code()` to query the current frame when writing an animation. ### Steps to Reproduce Load the attached `simple_cube_anim.blend` and export the scene to USDA, making sure the `Animation` USD export option is enabled. Examine the exported USDA in a text editor an notice that the Cube xformOp:transform only has a single time sample. When loading the USDA in USDView or Blender, the Cube transform doesn't animate. I've attached `bad_cube_anim.usda` and `good_cube_anim.usda` for example output before and after the fix ### Discussion This appears to be an issue introduced in commit https://projects.blender.org/blender/blender/commit/288fe44d4cd4f5b0ee0358a8e7639ca80984a350 That commit changed `USDAbstractWriter::get_export_time_code()` to return `usd_export_context_.time_code`, rather than querying the current time code from the hierarchy iterator. When exporting an animation, a `USDAbstractWriter` instance is used to write multiple frames. However, since the value of `usd_export_context_.time_code` is set when the writer is constructed, the time code is never updated and all the frames are written to the same time sample. An alternative fix I considered was to make `USDExporterContext::time_code` a reference or pointer which could be updated "live" over the frame range, but this seemed less intuitive. However, I'm open to reconsidering this or other solutions as well.
Michael Kowalski added 1 commit 2023-08-18 04:48:07 +02:00
buildbot/vexp-code-patch-coordinator Build done. Details
b7d3d4e01f
USD export: fix missing animation frames.
This fixes a bug where only the time sample for the first frame
is written to a USD animation.

Replaced the hard-coded USDExporterContext::time_code value with a
USDExporterContext::get_time_code function wrapper which is called
from USDAbstractWriter::get_export_time_code() to query the current
frame when writing an animation.
Author
Member

@blender-bot build

@blender-bot build
Michael Kowalski added the
Interest
USD
Interest
Pipeline, Assets & IO
labels 2023-08-18 05:31:48 +02:00
Michael Kowalski added this to the USD project 2023-08-18 05:31:59 +02:00
Michael Kowalski requested review from Brecht Van Lommel 2023-08-18 05:32:19 +02:00
Author
Member

@bnagirniak @BrianSavery This pull request has a minor change affecting the Hydra material conversion code. Is this change acceptable with regard to the Hydra implementation?

@bnagirniak @BrianSavery This pull request has a minor change affecting the Hydra material conversion code. Is this change acceptable with regard to the Hydra implementation?

@blender-bot package

@blender-bot package
Member

Package build started. Download here when ready.

Package build started. [Download here](https://builder.blender.org/download/patch/PR111248) when ready.
Michael Kowalski added 1 commit 2023-08-22 19:53:26 +02:00
buildbot/vexp-code-patch-coordinator Build done. Details
29c851ed1d
Merge branch 'main' into fix_usd_export_frame_range
Author
Member

@blender-bot package

@blender-bot package
Member

Package build started. Download here when ready.

Package build started. [Download here](https://builder.blender.org/download/patch/PR111248) when ready.
Bastien Montagne approved these changes 2023-08-23 10:04:48 +02:00
Bastien Montagne left a comment
Owner

Patch LGTM and works as far as I can tell.

Would rather wait for someone from the Hydra project to also validate that change though.

Patch LGTM and works as far as I can tell. Would rather wait for someone from the Hydra project to also validate that change though.
Michael Kowalski requested review from Bogdan Nagirniak 2023-08-23 16:24:28 +02:00
Bogdan Nagirniak approved these changes 2023-08-23 19:53:36 +02:00
Bogdan Nagirniak left a comment
Contributor

Hydra render works as usual

Hydra render works as usual
Author
Member

Hydra render works as usual

Thanks for testing!

> Hydra render works as usual Thanks for testing!
Michael Kowalski merged commit 5bbeb927a1 into main 2023-08-24 14:12:14 +02:00
Michael Kowalski deleted branch fix_usd_export_frame_range 2023-08-24 14:12:16 +02:00
Bastien Montagne removed this from the USD project 2023-08-25 23:53:04 +02:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#111248
No description provided.