USD export: fix missing animation frames. #111248
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Reference: blender/blender#111248
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Delete Branch "makowalski/blender:fix_usd_export_frame_range"
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This fixes a bug where only the time sample for the first frame
is written to a USD animation.
Replaced the hard-coded
USDExporterContext::time_code
value with aUSDExporterContext::get_time_code
function wrapper which is calledfrom
USDAbstractWriter::get_export_time_code()
to query the currentframe when writing an animation.
Steps to Reproduce
Load the attached
simple_cube_anim.blend
and export thescene to USDA, making sure the
Animation
USD export option is enabled.Examine the exported USDA in a text editor an notice that the Cube xformOp:transform
only has a single time sample. When loading the USDA in USDView or Blender, the
Cube transform doesn't animate.
I've attached
bad_cube_anim.usda
andgood_cube_anim.usda
for example outputbefore and after the fix
Discussion
This appears to be an issue introduced in commit
288fe44d4c
That commit changed
USDAbstractWriter::get_export_time_code()
to return
usd_export_context_.time_code
, rather than querying thecurrent time code from the hierarchy iterator.
When exporting an animation, a
USDAbstractWriter
instance is usedto write multiple frames. However, since the value of
usd_export_context_.time_code
is set when the writer is constructed,the time code is never updated and all the frames are written to the same
time sample.
An alternative fix I considered was to make
USDExporterContext::time_code
a reference or pointer which could be updated "live" over the frame range,
but this seemed less intuitive. However, I'm open to reconsidering this or
other solutions as well.
@blender-bot build
@bnagirniak @BrianSavery This pull request has a minor change affecting the Hydra material conversion code. Is this change acceptable with regard to the Hydra implementation?
@blender-bot package
Package build started. Download here when ready.
@blender-bot package
Package build started. Download here when ready.
Patch LGTM and works as far as I can tell.
Would rather wait for someone from the Hydra project to also validate that change though.
Hydra render works as usual
Thanks for testing!