UI: Object Types Visibility Popover Tweaks #111285
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Reference: blender/blender#111285
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Delete Branch "Harley/blender:ObjectTypesVisibility"
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Small visual changes to the Object Types Visibility Popover
Someone forwarded me the following tweet (post / xing) that compares this popover between Blender and Bforartists: https://twitter.com/bforartists/status/1692580912372809745
Comparing the two, what bugs me the most are the spacing between Name, Icon, Icon. There is more space between the icons than between name and icon.
I do realize that the gap below "Grease Pencil" is intentional, but it seems a bit wonky. We have only two sections (Geometry & Other) that are untitled, so I'm sure many people know the significance or if it actually helps anyone.
This also changes the alignment, adds icons, and also adds tooltips for all the buttons.
Current state on the left, the PR on the right:
Indeed, the gap looks weird since it's not even in all places where it is in other lists such as the Add menu or Select by Type.
But there are some good points there, we usually left-align text in popovers so it'd make sense to have it that way too.
About the icon I'm not sure, since we usually have it on operators or specific menus (Add menu). I thought of making the label an operator to select all objects of the that type but it felt like a hidden feature so I'd rather not.
However, icons are good for accessibility, readability and easy to recognize even in translated UIs.
It's also a good point to have icons follow the order of the Outliner for consistency.
I also made the column
align=True
so it's a bit more compact.What do you think? This is the code to test:
@pablovazquez - That's awesome. I updated the PR with your changes and also added tooltips to all the buttons. The wording of them would need some thought, all "Show this" and "Selectable that"
I'm not quite certain about the change of toggle order.
Probably just my L2R language bias, but the visibility icon seems the more likely-used., and has a clearer icon representation so explains the column a bit better. What I mean for the latter is that I would be okay with some hypothetical dialog that had only the column of eyes, but having only the arrows would need more explanation.
Deselecting the eye disables the selectability, so there is a right-to-left effect flow that I liked better when it was left-to-right.
But... this is totally not my call and I should be given very little weight for this kind of thing as I don't use this popover. I'd rather @pablovazquez just made the call.
It is probably more used, but this is about keeping consistency with how these icons are displayed in other areas.
The "downside" in usability would be having to click a couple pixels to the right, which I think is less bad than having different order in icons in the entire column.
So I think we should go with the same order as the Outliner.
@blender-bot build
Why not in alphabetical order?
They mirror the order in the
Add
menu. Which is sorted by functionality/frequency of use.I would have not imagined that Surface would be the third type of element in order of use 😮
It's not. It's legacy, I guess because of how "similar" to
Curve
it was.Makes sense.
I guess this could be a matter for a separate UI update conversation, then.
Yes, if you have any suggestions please make a proposal. Thanks!