WIP: Sculpt: Plane Trim Brush #111382
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Reference: blender/blender#111382
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Delete Branch "Sergey/blender:sculpt_trim_brush"
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This implements a brush that can properly flatten and polish surfaces.
Right now the brush that does a similar thing is Scrape, which has a lot
of limitations and a confusing implementation between scrape/fill/flatten.
In order to solver most of the Scrape brush limitations and artifacts,
this brush does the following:
previous trim plane and samples different radius in different areas.
sampling - deforming to converge towards the plane, similar to smooth.
Before continuing, refactoring and cleaning up the algorithm, it would
be nice to know how do we want to merge it before having brush
management. The options are:
experimental. This will make things easier for the brush management
refactor).
NOTE: This is a port of the submitted by Pablo Dobarro to the old developers
platform: https://archive.blender.org/developer/D9571
The patch on Phabricator is something Julien pointed at and wanted to bring
a push for moving forward, as on a functional level it seems very useful brush
to have.
Video from the original patch which demonstrates the behavior:
@blender-bot package
Package build started. Download here when ready.
I'll test this a bit. I'd be fine with adding this as a new brush type once we have brush asset support for the asset shelf (for better brush management).
But could also be a simple setting in the flatten, scrape and fill brushes since it seems to only average the plane normal and position during the stroke?
We'll see.
EDIT: The plane trim brush in this PR is not using most of the brush settings, so checking compatibility issues and customizability is not possible right now.
Otherwise the brush works as expected 👍
Very very glad to see pablo dobarro's patches being integrated..
Big thanks @Sergey 👍
Great initiative. 👏
I never thought we would see abandoned patches being revived officially.
When is it expected to land? WE NEED IT NOW...🙂
Btw, is there a page with a list of those "abandoned" patches that are going to be ported, or it's just being picked up randomly in the "dark"?
And what about the sculpt dev branch feeatures? I hope it gets the same treatment.
It's really hard to know what's going on in the sculpting module.
so the trim brush is officially being worked on now :DDDD ?????
For the time being the code time availability is low, but we do want to schedule more time for the developers to tackle some of the sculpt topics.
Cool. But what's preventing this PR from landing? Everything seems ready to go. 😕
It's not ready to go sadly. Currently the code is completely replacing the scrape & fill brushes instead of adding a new brush. Almost all brush settings are also not supported yet for the plane trim brush.
If we add it as a new brush it needs an icon as well. Or we wait for brush asset support and only make a new thumbnail for it.
Alternatively making it a brush setting is likely the better way to go but that needs more investigation into how this brush exactly works.
That's unfortunate.
Would be great to have that brush in the main branch, even as experimental.
Checkout
From your project repository, check out a new branch and test the changes.