Workbench Next: Workaround lack of texture views support #111402

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Miguel Pozo merged 2 commits from pragma37/blender:pull-workbench-next-stencil-workaround into main 2023-08-24 15:10:41 +02:00
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Extract a mask from the stencil buffer and use that texture instead when texture views are not available.
Needed for supporting the Windows ARM software driver.

The workaround is isolated on its own class so it's easy to remove once it's no longer needed.

Note that while this adds a function to check if texture views are available (GPU_texture_view_support), at the moment this always returns true in practice, since OpenGL 4.3 is the minimum supported version.
A separate patch will be needed to allow Blender to run using OpenGL 4.2 + extensions.

Extract a mask from the stencil buffer and use that texture instead when texture views are not available. Needed for supporting the Windows ARM software driver. The workaround is isolated on its own class so it's easy to remove once it's no longer needed. Note that while this adds a function to check if texture views are available (`GPU_texture_view_support`), at the moment this always returns true in practice, since OpenGL 4.3 is the minimum supported version. A separate patch will be needed to allow Blender to run using OpenGL 4.2 + extensions.
Miguel Pozo added the
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EEVEE & Viewport
label 2023-08-22 20:22:00 +02:00
Miguel Pozo added 2 commits 2023-08-22 20:22:14 +02:00
Miguel Pozo requested review from Clément Foucault 2023-08-22 20:23:09 +02:00
Miguel Pozo requested review from Jeroen Bakker 2023-08-22 20:23:36 +02:00
Miguel Pozo added this to the EEVEE & Viewport project 2023-08-22 20:28:47 +02:00
Clément Foucault approved these changes 2023-08-23 18:43:53 +02:00
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@blender-bot build

@blender-bot build
Miguel Pozo merged commit f63a0e670a into main 2023-08-24 15:10:41 +02:00
Miguel Pozo deleted branch pull-workbench-next-stencil-workaround 2023-08-24 15:10:43 +02:00
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Reference: blender/blender#111402
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