GPv3: Add edit mode lines to overlay #111596

Merged
Falk David merged 5 commits from casey-bianco-davis/blender:GPv3-edit-mode-lines into main 2023-10-16 13:59:37 +02:00

Adds lines in edit mode to the overlay.

Adds lines in edit mode to the overlay.
casey-bianco-davis added 1 commit 2023-08-28 04:51:50 +02:00
d59642a80f GPv3: Add edit mode lines to overlay
Adds lines in edit mode to the overlay.
casey-bianco-davis requested review from Falk David 2023-10-11 04:57:16 +02:00
casey-bianco-davis added 1 commit 2023-10-11 05:34:24 +02:00
Falk David requested changes 2023-10-11 10:55:48 +02:00
Falk David left a comment
Member

Thank you for tackling this! Appreciate it a lot :) I have two remarks:

  • Storing the edit line color in the object data is something that grease pencil 2 did indeed, but it's not something we should be doing moving forward. These colors should be theme colors. In this case, it should use the wire_edit color: UI_GetThemeColor4fv(TH_WIRE_EDIT, color); That should also remove the need for replaceColor in the shader.
  • The way you build the index buffer in grease_pencil_geom_batch_ensure works and is correct, but since you're building a different cache altogether it would be better to put that into its own static function. Then grease_pencil_geom_batch_ensure could have a const bool lines parameter and if that is true it calls the static function. Maybe something like grease_pencil_edit_lines_batch_ensure(...)
Thank you for tackling this! Appreciate it a lot :) I have two remarks: * Storing the edit line color in the object data is something that grease pencil 2 did indeed, but it's not something we should be doing moving forward. These colors should be theme colors. In this case, it should use the `wire_edit` color: `UI_GetThemeColor4fv(TH_WIRE_EDIT, color);` That should also remove the need for `replaceColor` in the shader. * The way you build the index buffer in `grease_pencil_geom_batch_ensure` works and is correct, but since you're building a different cache altogether it would be better to put that into its own `static` function. Then `grease_pencil_geom_batch_ensure` could have a `const bool lines` parameter and if that is true it calls the `static` function. Maybe something like `grease_pencil_edit_lines_batch_ensure(...)`
Falk David added this to the Grease Pencil project 2023-10-11 10:58:29 +02:00
casey-bianco-davis added 1 commit 2023-10-13 03:39:59 +02:00
casey-bianco-davis added 1 commit 2023-10-13 03:43:27 +02:00
Author
Member

On the line color. I agree it should in the theme and not per object and that replaceColor is not ideal. but wouldn't using TH_WIRE_EDIT make the lines the same color as mesh line? which is currently black and would not be visible on black grease pencil strokes, and because wire_edit is part of globalsBlock I don't know how to make it different for grease pencil vs mesh.

On the line color. I agree it should in the theme and not per object and that `replaceColor` is not ideal. but wouldn't using `TH_WIRE_EDIT` make the lines the same color as mesh line? which is currently black and would not be visible on black grease pencil strokes, and because `wire_edit` is part of `globalsBlock` I don't know how to make it different for grease pencil vs mesh.
casey-bianco-davis requested review from Falk David 2023-10-13 06:30:59 +02:00
Member

@casey-bianco-davis Basically that is my point. We shouldn't try to make grease pencil special in this way. All objects should use TH_WIRE_EDIT. And if the wire color doesn't work well for someone working with grease pencil, it's very rare that they would have to work both with meshes (edit mode) and grease pencil (edit mode) at the same time.

@casey-bianco-davis Basically that is my point. We shouldn't try to make grease pencil special in this way. All objects should use `TH_WIRE_EDIT`. And if the wire color doesn't work well for someone working with grease pencil, it's very rare that they would have to work both with meshes (edit mode) and grease pencil (edit mode) at the same time.
Member

@pablovazquez @JulianEisel Would you agree to my statement above?

@pablovazquez @JulianEisel Would you agree to my statement above?
Member

Would you agree to my statement above?

Yes. Editing Grease Pencil objects should look and feel just like regular Curves, Meshes, and other object types. If readability is a problem it should be tackled for all modes.

> Would you agree to my statement above? Yes. Editing Grease Pencil objects should look and feel just like regular Curves, Meshes, and other object types. If readability is a problem it should be tackled for all modes.
casey-bianco-davis added 1 commit 2023-10-14 01:44:36 +02:00
Falk David approved these changes 2023-10-16 13:59:12 +02:00
Falk David left a comment
Member

Awesome! Thank you again!

Awesome! Thank you again!
Falk David merged commit 0508e81b79 into main 2023-10-16 13:59:37 +02:00
casey-bianco-davis deleted branch GPv3-edit-mode-lines 2023-10-16 21:29:54 +02:00
Sign in to join this conversation.
No reviewers
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#111596
No description provided.