GPv3: Add edit mode lines to overlay #111596
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Reference: blender/blender#111596
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Delete Branch "casey-bianco-davis/blender:GPv3-edit-mode-lines"
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Adds lines in edit mode to the overlay.
Thank you for tackling this! Appreciate it a lot :) I have two remarks:
wire_edit
color:UI_GetThemeColor4fv(TH_WIRE_EDIT, color);
That should also remove the need forreplaceColor
in the shader.grease_pencil_geom_batch_ensure
works and is correct, but since you're building a different cache altogether it would be better to put that into its ownstatic
function. Thengrease_pencil_geom_batch_ensure
could have aconst bool lines
parameter and if that is true it calls thestatic
function. Maybe something likegrease_pencil_edit_lines_batch_ensure(...)
On the line color. I agree it should in the theme and not per object and that
replaceColor
is not ideal. but wouldn't usingTH_WIRE_EDIT
make the lines the same color as mesh line? which is currently black and would not be visible on black grease pencil strokes, and becausewire_edit
is part ofglobalsBlock
I don't know how to make it different for grease pencil vs mesh.@casey-bianco-davis Basically that is my point. We shouldn't try to make grease pencil special in this way. All objects should use
TH_WIRE_EDIT
. And if the wire color doesn't work well for someone working with grease pencil, it's very rare that they would have to work both with meshes (edit mode) and grease pencil (edit mode) at the same time.@pablovazquez @JulianEisel Would you agree to my statement above?
Yes. Editing Grease Pencil objects should look and feel just like regular Curves, Meshes, and other object types. If readability is a problem it should be tackled for all modes.
Awesome! Thank you again!