Fix #111963: Copying sockets was not creating unique identifiers #111972
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Reference: blender/blender#111972
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Delete Branch "LukasTonne/blender:fix-node-group-socket-identifiers"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Items in the node group interface need to have unique identifiers.
Copying an item (socket or panel) was not doing this, so the node groups
end up having sockets with the same identifier. Linking sockets was
broken because copies could not be distinguished.
Do we need versioning to fix possible existing non-unique identifiers?
Think we can skip that. No one was able to depend on those sockets working yet. Users can be expected to recreate the socket to make it work.