Fix #111963: Copying sockets was not creating unique identifiers #111972

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Lukas Tönne merged 1 commits from LukasTonne/blender:fix-node-group-socket-identifiers into main 2023-09-05 13:32:04 +02:00
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Items in the node group interface need to have unique identifiers.
Copying an item (socket or panel) was not doing this, so the node groups
end up having sockets with the same identifier. Linking sockets was
broken because copies could not be distinguished.

Items in the node group interface need to have unique identifiers. Copying an item (socket or panel) was not doing this, so the node groups end up having sockets with the same identifier. Linking sockets was broken because copies could not be distinguished.
Lukas Tönne added 1 commit 2023-09-05 13:05:20 +02:00
7302652ec4 Fix #111963: Copying sockets was not creating unique identifiers.
Items in the node group interface need to have unique identifiers.
Copying an item (socket or panel) was not doing this, so the node groups
end up having sockets with the same identifier. Linking sockets was
broken because copies could not be distinguished.
Lukas Tönne added this to the Nodes & Physics project 2023-09-05 13:05:31 +02:00
Lukas Tönne requested review from Jacques Lucke 2023-09-05 13:05:37 +02:00
Jacques Lucke approved these changes 2023-09-05 13:09:39 +02:00
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Member

Do we need versioning to fix possible existing non-unique identifiers?

Do we need versioning to fix possible existing non-unique identifiers?
Member

Think we can skip that. No one was able to depend on those sockets working yet. Users can be expected to recreate the socket to make it work.

Think we can skip that. No one was able to depend on those sockets working yet. Users can be expected to recreate the socket to make it work.
Lukas Tönne merged commit b2b1657721 into main 2023-09-05 13:32:04 +02:00
Lukas Tönne deleted branch fix-node-group-socket-identifiers 2023-09-05 13:32:08 +02:00
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Reference: blender/blender#111972
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