Geometry Nodes: Hide node group selector for asset modifiers #111995
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Reference: blender/blender#111995
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Delete Branch "HooglyBoogly/blender:modifier-asset-hide-node-group-selector"
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When adding modifiers from assets in the new modifier menu, switching
the node group the modifier uses afterwards will not be common. The goal
is to replace the builtin modifier directly. In that case it's easier to
just add a new modifier. The "Empty Modifier" item makes it easy to
choose an arbitrary node group anyway.
Combined with hiding the two subpanels when they are unnecessary,
many node-modifiers will look just as clean as their builtin counterparts.
The option to show the data-block selector is added to the menu
in the node header so it's still accessible though.
I mainly wonder whether this should be a more general flag that lets you choose between "show as asset" and "show as editable node group".
What other differences would you imagine?
Hm, I thought maybe something related to the other panels, but guess that's something else..
Code looks fine, but i don't see any assets in the modifier menu (which should then have the flag set by default) - how do i enable these?
@LukasTonne you need to drag and drop them on the object right now, but they should be available in the menu soon.
This does not hide the ID selector though, is that intentional?
That's not intentional. I changed asset drag & drop too in the latest commit.
I personally find this reasonable. But I would like to hear from @SimonThommes or other artists about it.
Haven't tested the patch, but reading through it that makes perfect sense to me 👍
If it is good for Simon, it is good for me :)