UI: Use asset icon for "Mark Asset" in menus #112111
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@ -344,7 +344,7 @@ class OUTLINER_MT_asset(Menu):
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def draw(self, _context):
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layout = self.layout
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layout.operator("asset.mark")
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layout.operator("asset.mark", icon="ASSET_MANAGER")
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layout.operator("asset.clear", text="Clear Asset").set_fake_user = False
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layout.operator("asset.clear", text="Clear Asset (Set Fake User)").set_fake_user = True
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@ -2601,7 +2601,7 @@ class VIEW3D_MT_object(Menu):
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layout.separator()
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layout.menu("VIEW3D_MT_object_asset")
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layout.menu("VIEW3D_MT_object_asset", icon="ASSET_MANAGER")
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layout.menu("VIEW3D_MT_object_parent")
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layout.menu("VIEW3D_MT_object_collection")
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layout.menu("VIEW3D_MT_object_relations")
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@ -966,7 +966,7 @@ bool ui_popup_context_menu_for_button(bContext *C, uiBut *but, const wmEvent *ev
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* which isn't cheap to check. */
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uiLayout *sub = uiLayoutColumn(layout, true);
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uiLayoutSetEnabled(sub, !id->asset_data);
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uiItemO(sub, nullptr, ICON_NONE, "ASSET_OT_mark");
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uiItemO(sub, nullptr, ICON_ASSET_MANAGER, "ASSET_OT_mark");
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sub = uiLayoutColumn(layout, true);
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uiLayoutSetEnabled(sub, id->asset_data);
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uiItemO(sub, nullptr, ICON_NONE, "ASSET_OT_clear");
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