Fix #112208: Vertex parenting index wrong with multiple splines #112222

Merged
Philipp Oeser merged 1 commits from lichtwerk/blender:112208 into main 2023-09-11 12:20:01 +02:00
1 changed files with 3 additions and 3 deletions

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@ -177,11 +177,11 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op)
}
else if (ELEM(obedit->type, OB_SURF, OB_CURVES_LEGACY)) {
ListBase *editnurb = object_editcurve_get(obedit);
int curr_index = 0;
for (Nurb *nu = static_cast<Nurb *>(editnurb->first); nu != nullptr; nu = nu->next) {
if (nu->type == CU_BEZIER) {
BezTriple *bezt = nu->bezt;
for (int curr_index = 0; curr_index < nu->pntsu; curr_index++, bezt++) {
for (int nurb_index = 0; nurb_index < nu->pntsu; nurb_index++, bezt++, curr_index++) {
if (BEZT_ISSEL_ANY_HIDDENHANDLES(v3d, bezt)) {
if (par1 == INDEX_UNSET) {
par1 = curr_index;
@ -204,7 +204,7 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op)
else {
BPoint *bp = nu->bp;
const int num_points = nu->pntsu * nu->pntsv;
for (int curr_index = 0; curr_index < num_points; curr_index++, bp++) {
for (int nurb_index = 0; nurb_index < num_points; nurb_index++, bp++, curr_index++) {
if (bp->f1 & SELECT) {
if (par1 == INDEX_UNSET) {
par1 = curr_index;