WIP: I18n: make favorites menu entry names translations depend on language #112327

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Damien Picard wants to merge 2 commits from pioverfour/blender:dp_fix_110368 into main

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Buttons can be added to the quick favorites menu. The name of this
button is stored in a menu entry structure. Depending on the button
type (property, menu, operator), the name will be obtained in
different ways.

The correct name to store to is the untranslated one, because we want
to translate only when the menu is called. But in the case of
operators, the name copied to the struct was translated. This caused
the quick favorites menu to ignore language change and always display
the name as it was translated at the time of addition.

This commit adds a new function to get the raw, untranslated operator
name instead.

Fixes #110368: Favorites menu does not take into account language change

TODO

  • operators
  • operators with arguments (e.g. add a specific modifier),
  • menus
  • ...?
Buttons can be added to the quick favorites menu. The name of this button is stored in a menu entry structure. Depending on the button type (property, menu, operator), the name will be obtained in different ways. The correct name to store to is the untranslated one, because we want to translate only when the menu is called. But in the case of operators, the name copied to the struct was translated. This caused the quick favorites menu to ignore language change and always display the name as it was translated at the time of addition. This commit adds a new function to get the raw, untranslated operator name instead. Fixes #110368: Favorites menu does not take into account language change **TODO** - [ ] operators - [ ] operators with arguments (e.g. add a specific modifier), - [ ] menus - [ ] ...?
Damien Picard added the
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Translations
label 2023-09-13 14:37:45 +02:00
Damien Picard added 1 commit 2023-09-13 14:37:57 +02:00
d8590d693e I18n: make favorites menu entry names translations depend on language
Buttons can be added to the quick favorites menu. The name of this
button is stored in a menu entry structure. Depending on the button
type (property, menu, operator), the name will be obtained in
different ways.

The correct name to store to is the untranslated one, because we want
to translate only when the menu is called. But in the case of
operators, the name copied to the struct was translated. This caused
the quick favorites menu to ignore language change and always display
the name as it was translated at the time of addition.

This commit adds a new function to get the raw, untranslated operator
name instead.

Fixes #110368: Favorites menu does not take into account language change

TODO
- menus
- operators with attributes (e.g. add specific mod),
- ...?
Hans Goudey reviewed 2023-09-13 19:28:35 +02:00
@ -586,0 +591,4 @@
name = ot->get_name(ot, properties);
}
return name.empty() ? std::string(RNA_struct_ui_name_raw(ot->srna)) : name;
Member

It might be nice to implement WM_operatortype_name in terms of WM_operatortype_name_raw, just like this:

return IFACE_(WM_operatortype_name_raw(ot, properties));

It might be nice to implement `WM_operatortype_name` in terms of `WM_operatortype_name_raw`, just like this: `return IFACE_(WM_operatortype_name_raw(ot, properties));`
Author
Member

I tried doing that but actually it’s a bit more complex. A few operators get their name from a get_name callback which is supposed to return a translated name. 203e6e2b41 for instance changed things in that direction.

This means that if there is such a callback, WM_operatortype_name shouldn’t do any translation. It also means that currently, some operators cannot get an untranslated name at all. I’m not sure it’s worth it making get_name not translate right now as only a dozen operators use this, but still WM_operatortype_name should handle those cases.

I tried doing that but actually it’s a bit more complex. A few operators get their name from a `get_name` callback which is supposed to return a translated name. 203e6e2b41 for instance changed things in that direction. This means that if there is such a callback, `WM_operatortype_name` shouldn’t do any translation. It also means that currently, some operators cannot get an untranslated name at all. I’m not sure it’s worth it making `get_name` not translate right now as only a dozen operators use this, but still `WM_operatortype_name` should handle those cases.
Damien Picard added 1 commit 2023-09-27 21:11:38 +02:00
Author
Member

I’m stuck with this because the translation is often based on uiButs’ drawstr, which is already translated. In order to get the untranslated string, it should be stored in the uiBut as well, but this feels redundant.

The alternative would be to store only the untranslated string, but I couldn’t find where this drawstr is updated from, as I assume it is when the user changes the UI language.

I’m stuck with this because [the translation is often based on](https://projects.blender.org/blender/blender/src/branch/main/source/blender/editors/interface/interface_context_menu.cc#L362) `uiBut`s’ `drawstr`, which is already translated. In order to get the untranslated string, it should be stored in the `uiBut` as well, but this feels redundant. The alternative would be to store only the untranslated string, but I couldn’t find where this `drawstr` is updated from, as I assume it is when the user changes the UI language.
This pull request is marked as a work in progress.

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Reference: blender/blender#112327
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