Anim: Graph Editor Scale From Neighbor #112387

Merged
Christoph Lendenfeld merged 14 commits from ChrisLend/blender:ge_scale_from_neighbor into main 2023-12-21 10:46:52 +01:00

Combination of two operators by Ares Deveaux
#106524: Animation: scale left slider
and
#106523: Animation: scale right slider

Introduces a new operator "Scale from Neighbor" that scales selected keyframe segments from either the left or right keyframe neighbor.

Pressing "D" during modal operation will switch from which end of the segment the scaling happens.
image

This is useful to make a section of animation closer to a pose on either side.

Combination of two operators by Ares Deveaux [#106524: Animation: scale left slider](https://projects.blender.org/blender/blender/pulls/106524) and [#106523: Animation: scale right slider](https://projects.blender.org/blender/blender/pulls/106523) Introduces a new operator "Scale from Neighbor" that scales selected keyframe segments from either the left or right keyframe neighbor. Pressing "D" during modal operation will switch from which end of the segment the scaling happens. ![image](/attachments/2be353d8-2922-4c5c-b477-a40905dfc08a) This is useful to make a section of animation closer to a pose on either side. <video src=/attachments/503888e7-9706-49d1-a17a-7daa224fed86 controls></video>
Christoph Lendenfeld added the
Module
Animation & Rigging
label 2023-09-14 17:32:09 +02:00
Christoph Lendenfeld added 10 commits 2023-09-14 17:32:23 +02:00
Christoph Lendenfeld added this to the Animation & Rigging project 2023-09-14 17:32:49 +02:00
Christoph Lendenfeld added 1 commit 2023-12-15 12:08:26 +01:00
Christoph Lendenfeld changed title from WIP: Animation: Graph Editor Scale From Neighbor to Animation: Graph Editor Scale From Neighbor 2023-12-15 12:16:19 +01:00
Christoph Lendenfeld added 1 commit 2023-12-15 12:27:34 +01:00
Christoph Lendenfeld changed title from Animation: Graph Editor Scale From Neighbor to Anim: Graph Editor Scale From Neighbor 2023-12-15 12:40:32 +01:00
Sybren A. Stüvel requested changes 2023-12-19 12:29:44 +01:00
Sybren A. Stüvel left a comment
Member

Would it be possible to change the status bar text from [D] Toggle Anchor Key to be more context-aware? Then it could be [D] Anchor to Left Key (or Right Key), making it more specific to what's going to happen.

Would it be possible to change the status bar text from `[D] Toggle Anchor Key` to be more context-aware? Then it could be `[D] Anchor to Left Key` (or `Right Key`), making it more specific to what's going to happen.
@ -954,0 +957,4 @@
const FCurveSegmentAnchor anchor)
{
const BezTriple *reference_key;
if (anchor == FCurveSegmentAnchor::LEFT) {

I'd make this a switch because it's going over the items of an enum. Without a default, it makes it clear that these are indeed the only two values in the enum.

I'd make this a `switch` because it's going over the items of an enum. Without a `default`, it makes it clear that these are indeed the only two values in the enum.
Author
Member

made this and other occurrences a switch

made this and other occurrences a `switch`
dr.sybren marked this conversation as resolved
@ -2283,0 +2366,4 @@
switch (event->type) {
case EVT_DKEY: {
FCurveSegmentAnchor anchor = FCurveSegmentAnchor(RNA_enum_get(op->ptr, "anchor"));
if (anchor == FCurveSegmentAnchor::LEFT) {

This might actually be implementable as an FCurveSegmentAnchor FCurveSegmentAnchor::opposite() const function?

This might actually be implementable as an `FCurveSegmentAnchor FCurveSegmentAnchor::opposite() const` function?
Author
Member

I had a quick google search and apparently you cannot add methods to an enum class.
Did I miss something?

I had a quick google search and apparently you cannot add methods to an enum class. Did I miss something?

C++ is stupid. I think I've done too much Python & Go and got used to a more sane type system ;-)

https://stackoverflow.com/a/53284026/875379 could work, but I think it's overkill for the one use case.

C++ is stupid. I think I've done too much Python & Go and got used to a more sane type system ;-) https://stackoverflow.com/a/53284026/875379 could work, but I think it's overkill for the one use case.
dr.sybren marked this conversation as resolved
@ -2283,0 +2379,4 @@
default:
return graph_slider_modal(C, op, event);
break;

No break after return.

No `break` after `return`.
dr.sybren marked this conversation as resolved
@ -2283,0 +2389,4 @@
const int invoke_result = graph_slider_invoke(C, op, event);
if (invoke_result == OPERATOR_CANCELLED) {
return invoke_result;

When you know the value that's being returned, because of the surrounding logic, I usually prefer simply returning that value. That way it's instantly clear from the return statement itself what it returns, without having to actually mentally parse the preceeding code. So in this case just return OPERATOR_CANCELLED;

When you know the value that's being returned, because of the surrounding logic, I usually prefer simply returning that value. That way it's instantly clear from the `return` statement itself what it returns, without having to actually mentally parse the preceeding code. So in this case just `return OPERATOR_CANCELLED;`
dr.sybren marked this conversation as resolved
Christoph Lendenfeld added 2 commits 2023-12-19 13:08:06 +01:00
Christoph Lendenfeld requested review from Sybren A. Stüvel 2023-12-19 13:09:34 +01:00
Sybren A. Stüvel approved these changes 2023-12-19 18:01:51 +01:00
Sybren A. Stüvel left a comment
Member

👍

:+1:
Christoph Lendenfeld merged commit b27718a9e7 into main 2023-12-21 10:46:52 +01:00
Christoph Lendenfeld deleted branch ge_scale_from_neighbor 2023-12-21 10:46:53 +01:00
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