Windows: Update Min OpenGL Version #112575

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Jeroen Bakker merged 1 commits from Jeroen-Bakker/blender:windows/update-opengl-support-message into main 2023-09-20 09:21:04 +02:00
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https://archive.blender.org/developer/D13885 has added several
messages that mentioned OpenGL 3.3 as minimum requirement.
Blender 4.0 requires OpenGL 4.3 and this PR updates these messages.

https://archive.blender.org/developer/D13885 has added several messages that mentioned OpenGL 3.3 as minimum requirement. Blender 4.0 requires OpenGL 4.3 and this PR updates these messages.
Jeroen Bakker added this to the 4.0 milestone 2023-09-19 14:42:17 +02:00
Jeroen Bakker added the
Platform
Windows
label 2023-09-19 14:42:17 +02:00
Jeroen Bakker self-assigned this 2023-09-19 14:42:17 +02:00
Jeroen Bakker added 1 commit 2023-09-19 14:42:27 +02:00
8c097e8543 Windows: Update Min OpenGL Version
https://archive.blender.org/developer/D13885 has added several
messages that still mentioned OpenGL 3.3 as minimum requirement.
Blender 4.0 requires OpenGL 4.3 and this PR updates these messages.
Jeroen Bakker requested review from Ray molenkamp 2023-09-19 14:42:57 +02:00
Jeroen Bakker added this to the Platforms, Builds Tests & Devices project 2023-09-19 14:43:05 +02:00
Jeroen Bakker modified the project from Platforms, Builds Tests & Devices to EEVEE & Viewport 2023-09-19 14:43:09 +02:00
First-time contributor

Hello just a quick question what is the point of changing version for openGL. (I am not questioning the change it is just for my personal culture and to better understand the change)
Thanks in advance

Hello just a quick question what is the point of changing version for openGL. (I am not questioning the change it is just for my personal culture and to better understand the change) Thanks in advance
Ray molenkamp approved these changes 2023-09-19 18:36:46 +02:00
Member

Hello just a quick question what is the point of changing version for openGL. (I am not questioning the change it is just for my personal culture and to better understand the change)

Blender uses OpenGL as the main graphics API on Windows and Linux. Different versions of OpenGL offer different features (E.G. OpenGL 4.X offers different/more features than OpenGL 3.3).

Recent changes to Blender/EEVEE have resulted in Blender making use of some features that are exclusive to newer versions of OpenGL (4.X). These features may be used to simply code, add new features to Blender, do certain performance optimizations, or prepare for upcoming features.

As a result of the use of newer OpenGL features, if a GPU driver doesn't support those features, and Blender attempts to use them, then Blender may crash or some unexpected behavior may occur. So to avoid these issues, the minimum "supported" OpenGL version gets increased so if users have a device that doesn't support that OpenGL version or newer, they get a warning message letting them know about this.

> Hello just a quick question what is the point of changing version for openGL. (I am not questioning the change it is just for my personal culture and to better understand the change) Blender uses OpenGL as the main graphics API on Windows and Linux. Different versions of OpenGL offer different features (E.G. OpenGL 4.X offers different/more features than OpenGL 3.3). Recent changes to Blender/EEVEE have resulted in Blender making use of some features that are exclusive to newer versions of OpenGL (4.X). These features may be used to simply code, add new features to Blender, do certain performance optimizations, or prepare for upcoming features. As a result of the use of newer OpenGL features, if a GPU driver doesn't support those features, and Blender attempts to use them, then Blender may crash or some unexpected behavior may occur. So to avoid these issues, the minimum "supported" OpenGL version gets increased so if users have a device that doesn't support that OpenGL version or newer, they get a warning message letting them know about this.
Jeroen Bakker merged commit e93bf13626 into main 2023-09-20 09:21:04 +02:00
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