Fix #112580: Limit Constraint with 'Affect Transform' not working properly in 'World Space' #112601
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Reference: blender/blender#112601
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Delete Branch "mano-wii/blender:fix_112580"
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The problem is observed with the "Limit Distance" and "Limit Location"
constraints.
There is an incorrect usage of
td->mtx
andtd->smtx
when convertingTransData
space from local to global.In this case, the code is concatenating matrices instead of converting
the location component space.
Also, these matrices only inform the global transformation components
of rotation and scale. They do not include location.
Since the "Limit Distance" and "Limit Location" constraints only require
the location component, it is not necessary to convert the rotation and
scale components.
So, the solution is to convert the location component space instead of
concatenating matrices.
Seems there is still something wrong:
if you take the armature object from #112580 and move it (so it is out of the origin), then go to posemode and translate the bone (with
Affect Transform
ON) it goes haywire. So it seems we still dont have full worldspace?In fact, since
t->mtx
andt->smtx
are 3x3 matrices, they only have rotation and scale components.The location offset needs to be obtained from somewhere else.
I believe
tc->mat[3]
should be enough.Sorry, I misread this comment (assuming there would be some upcoming commit still), will check again in a bit.
This would also have to target the
blender-v4.0-release
branch now.this fixes the issue and works with armatures rotated and scaled
please rebase onto 4.0 the stabilizing branch so we can land it there
this might also solve #87219: Limit scale bone constraint: "affect transform" doesn't seem to work
Sorry, this slipped through again.
Afk now (so can't check), but just go ahead and merge this then, trust you on this
Thanks for the info @ChrisLend, I'll check #87219 too.
@mano-wii as mentioned in my comment. please make sure to land this in the 4.0 branch
@ChrisLend, I had to do a cherry-pick
This patch was associated with the main branch, and I used the merge tool provided on the page.