Fix #112904: Outliner: Bones appear in different places in different modes #112908
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@ -40,9 +40,8 @@ void TreeElementIDObject::expand(SpaceOutliner & /*space_outliner*/) const
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object_.id.newid = (ID *)(&legacy_te_);
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expand_animation_data(object_.adt);
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expand_data();
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expand_pose();
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expand_data();
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expand_materials();
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expand_constraints();
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expand_modifiers();
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