UI: Add label to sculpt symmetrize options #112915
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Reference: blender/blender#112915
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Delete Branch "persun/blender:symmetrize_menu"
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Add label to the sculpt symmetrize options. With no label user may confuse if other symmetry options above are related to the symmetrize operation.
Also reorder them so the actual operation button to go bottom.
Thanks for this improvement! I think it would be good to widen the popover menu too.
Then the header label would be further left and stick out from the other text.
And the "Merge Distance" would be readable in full and have more space to the left.
Look at the brush settings popover for example. There it's less cramped and labels are better distinguished from other text.
Yeah, it looks more readable!
This makes sculpt mode's symmetry popover even bigger than those of vertex/weight paint modes, but I guess it's not much of a deal.
Looks fantastic! It's fine if the modes differ in size with their mirror popovers.
Probably a good chance to get rid of the duplicate
XYZ
symmetry options there and in other symmetry panels:Perhaps also introduce a title for the popover, like others have:
I'd say that's a discussion for another day. Personally I prefer that they are exposed.
But then they could even be removed from the popover? Not sure yet.
Speaking of doing more, how do you think about reordering the above options too?
@persun Doesn't look bad. Having related setting grouped together makes sense.
Feel free to make another PR for that.
Only suggestions there would be:
Some thoughts. (Should have posted this alongside the above post!)
Will the lock option being below annoy someone? I can't think of any use case that requires constant change of lock axes, but maybe someone can.
Is giving a header to the lonely the lock option is overkill? (Lock > Lock?) I thought about just giving a separator instead, but header gives a clear separation.
Maybe Symmetrize operations should go above the lock option?
@JulienKaspar Okay, I'll think about those for another PR. Thanks for the review and inputs!
Should this go to 4.0 or main (4.1)? I think this is a small enough change for 4.0.
At this point in time this is for 4.1.
@pablovazquez Would you mind merging this PR?
Hi! Sorry for the late reply, but I now remember why I didn't approve it right away since code-wise is so simple, I had a concern about how it'd look in the sidebar.
While it looks okay in the popover, it doesn't look good in the sidebar since we don't usually have floating labels in a single line.
I think the best way to go would be to make it into a subpanel called
Symmetrize
. It'd look basically the same in the popover, but more tidy in the sidebar.@JulienKaspar Would you make such a subpanel closed by default to save vertical space? Or always open (only in the sidebar of course, since popover subpanels can't be closed).
Having this as a subpanel is fine 👍
I think it would be better to have it open by default, since it is used quite frequently.
Is there any way to popover and sidebar to use the same subpanel, when the popover is a different class? Or should I make a subpanel class for each?
I first tried a way without making a class for each, I'm not sure which is more preferable.
draw_sculpt_symmetrize
is a function to draw symmetrize options.@persun Its better and cleaner if you use new layout panels introduced in 4.1. That way you can have subpanel directly inside panel and don't need to register anything.
https://developer.blender.org/docs/release_notes/4.1/python_api/#layout-panels
@nickberckley Hi, thanks for the suggestion. It's indeed cleaner and simpler to use, but I noticed a few issues.
Yeah I would, coloring is changing in modifiers tab where this panels were originally used, its probably an oversight that it doesnt darken in regular panels as well
Hey @persun, is there are blocker to landing this? It seems like a nice small UI change.