Fix #112180. #112962
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@ -381,8 +381,9 @@ BLI_INLINE float noise_grad(uint32_t hash, float x, float y, float z, float w)
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BLI_INLINE float floor_fraction(float x, int &i)
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{
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i = int(x) - ((x < 0) ? 1 : 0);
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return x - i;
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float x_floor = math::floor(x);
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i = int(x_floor);
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return x - x_floor;
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}
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BLI_INLINE float perlin_noise(float position)
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