Realtime Compositor: Implement Keying Screen node #113055

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Omar Emara merged 7 commits from OmarEmaraDev/blender:gpu-keying-screen into main 2023-10-04 07:35:15 +02:00
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This patch implements the Keying Screen node for the Realtime
Compositor. Draw data was introduced to the Movie Clip ID to allow
caching of the keying screen.

Depends on: #112480.

This patch implements the Keying Screen node for the Realtime Compositor. Draw data was introduced to the Movie Clip ID to allow caching of the keying screen. Depends on: #112480.
Omar Emara added the
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Compositing
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VFX & Video
labels 2023-09-29 12:53:00 +02:00
Omar Emara added 4 commits 2023-09-29 12:53:12 +02:00
Sergey Sharybin was assigned by Omar Emara 2023-09-29 12:53:36 +02:00
Clément Foucault was assigned by Omar Emara 2023-09-29 12:53:36 +02:00
Sergey Sharybin was unassigned by Clément Foucault 2023-09-30 09:46:41 +02:00
Clément Foucault removed their assignment 2023-09-30 09:46:42 +02:00
Clément Foucault requested review from Sergey Sharybin 2023-09-30 09:46:54 +02:00
Clément Foucault requested review from Clément Foucault 2023-09-30 09:46:55 +02:00
Clément Foucault requested changes 2023-09-30 10:07:37 +02:00
Clément Foucault left a comment
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Just a couple of warning on Metal.

Just a couple of warning on Metal.
@ -0,0 +12,4 @@
* faster. */
void populate_cache()
{
if (gl_LocalInvocationIndex < number_of_markers) {

Cast gl_LocalInvocationIndex to int.

Cast `gl_LocalInvocationIndex` to `int`.
OmarEmaraDev marked this conversation as resolved
@ -0,0 +35,4 @@
float sum_of_weights = 0.0;
vec4 weighted_sum = vec4(0.0);
for (int i = 0; i < number_of_markers; i++) {
vec2 marker_position = i < CACHE_SIZE ? cached_marker_positions[i] : marker_positions[i];

Use parenthesis around the test and cast CACHE_SIZE to int. Same thing for marker_color.

Use parenthesis around the test and cast `CACHE_SIZE` to `int`. Same thing for `marker_color`.
OmarEmaraDev marked this conversation as resolved
Omar Emara added 2 commits 2023-10-02 09:42:55 +02:00
Clément Foucault approved these changes 2023-10-02 10:33:16 +02:00
Sergey Sharybin reviewed 2023-10-02 11:51:33 +02:00
@ -57,2 +57,4 @@
/** Animation data (must be immediately after id for utilities to use it). */
struct AnimData *adt;
/* runtime (must be immediately after id for utilities to use it). */
DrawDataList drawdata;

Can this me in the MovieClip_Runtime ?

I also don't really understand the comment or requirement. It is already not after id, and presumable things work just fine?

Can this me in the `MovieClip_Runtime` ? I also don't really understand the comment or requirement. It is already not after `id`, and presumable things work just fine?
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@Sergey I copied the comment from similar IDs, so didn't think it through. But I shall update all similar IDs in a cleanup commit. It should say after the AnimData member and reference the template type.

See IdDdtTemplate and DRW_drawdatalist_from_id to understand this requirement. This should also explain why it can't be part of MovieClip_Runtime.

@Sergey I copied the comment from similar IDs, so didn't think it through. But I shall update all similar IDs in a cleanup commit. It should say after the `AnimData` member and reference the template type. See `IdDdtTemplate` and `DRW_drawdatalist_from_id` to understand this requirement. This should also explain why it can't be part of `MovieClip_Runtime`.

Ah, I see. Seems a bit unintuitive, but is not related to this patch.

Ah, I see. Seems a bit unintuitive, but is not related to this patch.
OmarEmaraDev marked this conversation as resolved
Sergey Sharybin approved these changes 2023-10-02 12:11:10 +02:00
Omar Emara added 1 commit 2023-10-04 07:33:44 +02:00
Omar Emara merged commit 17bdf18397 into main 2023-10-04 07:35:15 +02:00
Omar Emara deleted branch gpu-keying-screen 2023-10-04 07:35:17 +02:00
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Reference: blender/blender#113055
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