Fix #113038: Box projection rotation inconsistent for dominant Z axis #113064
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Reference: blender/blender#113064
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Delete Branch "lichtwerk/blender:113038"
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While rotation might seem a bit arbitrary in box, it seems it would make
sense to match orientation we would get from flat projection.
This is want this PR does (for Cycles [incl OSL] and EEVEE).
As this might change the look of many old files, the motivation should
really have its justification (not totally sure about this, but previous
behavior does seem inconsistent and 4.0 might be the chance to rectify).
I don't really have a strong opinion on this. The changes make sense but I'm not sure it is worth breaking all scenes.
I don't like breaking compatibility much, and I'm not sure it's worth it.
We could perhaps rename "Box" to "Box (YX)" and add new default a "Box (XY)" option? Not sure I like it much, but maybe some user control is convenient here anyway?
While I think this is a valid fix. I have to admit that breaking old files or adding a new option is not good either way.
Best idea I have to make this work is to make a node group that emulate this legacy behavior on older files (3 independent projection with mix nodes).
If we don't want to have this versioning code, I think it is just best to label as known issue.
Upon @fclem request, rather not leave PRs that are not in active developement opened It can be reopened if needed
Pull request closed