Fix #113038: Box projection rotation inconsistent for dominant Z axis #113064

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Philipp Oeser wants to merge 1 commits from lichtwerk/blender:113038 into blender-v4.0-release

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While rotation might seem a bit arbitrary in box, it seems it would make
sense to match orientation we would get from flat projection.

This is want this PR does (for Cycles [incl OSL] and EEVEE).

As this might change the look of many old files, the motivation should
really have its justification (not totally sure about this, but previous
behavior does seem inconsistent and 4.0 might be the chance to rectify).

While rotation might seem a bit arbitrary in box, it seems it would make sense to match orientation we would get from flat projection. This is want this PR does (for Cycles [incl OSL] and EEVEE). As this might change the look of many old files, the motivation should really have its justification (not totally sure about this, but previous behavior does seem inconsistent and 4.0 might be the chance to rectify).
Philipp Oeser added 1 commit 2023-09-29 16:19:07 +02:00
93670e8fb4 Fix #113038: Box projection rotation inconsistent for dominant Z axis
While rotation might seem a bit arbitrary in box, it seems it would make
sense to match orientation we would get from flat projection.

This is want this PR does (for Cycles [incl OSL] and EEVEE).

As this might change the look of many old files, the motivation should
really have its justification (not totally sure about this, but previous
behavior does seem inconsistent and 4.0 might be the chance to rectify).
Philipp Oeser added this to the Render & Cycles project 2023-09-29 16:19:17 +02:00
Philipp Oeser added the
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EEVEE & Viewport
label 2023-09-29 16:19:24 +02:00
Philipp Oeser requested review from Brecht Van Lommel 2023-09-29 16:19:31 +02:00
Philipp Oeser requested review from Clément Foucault 2023-09-29 16:19:37 +02:00

I don't really have a strong opinion on this. The changes make sense but I'm not sure it is worth breaking all scenes.

I don't really have a strong opinion on this. The changes make sense but I'm not sure it is worth breaking all scenes.

I don't like breaking compatibility much, and I'm not sure it's worth it.

We could perhaps rename "Box" to "Box (YX)" and add new default a "Box (XY)" option? Not sure I like it much, but maybe some user control is convenient here anyway?

I don't like breaking compatibility much, and I'm not sure it's worth it. We could perhaps rename "Box" to "Box (YX)" and add new default a "Box (XY)" option? Not sure I like it much, but maybe some user control is convenient here anyway?
Clément Foucault requested changes 2023-10-05 12:54:24 +02:00
Clément Foucault left a comment
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While I think this is a valid fix. I have to admit that breaking old files or adding a new option is not good either way.

Best idea I have to make this work is to make a node group that emulate this legacy behavior on older files (3 independent projection with mix nodes).

If we don't want to have this versioning code, I think it is just best to label as known issue.

While I think this is a valid fix. I have to admit that breaking old files or adding a new option is not good either way. Best idea I have to make this work is to make a node group that emulate this legacy behavior on older files (3 independent projection with mix nodes). If we don't want to have this versioning code, I think it is just best to label as known issue.
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From your project repository, check out a new branch and test the changes.
git fetch -u 113038:lichtwerk-113038
git checkout lichtwerk-113038
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