Fix #113340: Socket naming consistency #113353

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Hans Goudey merged 2 commits from HamilcarR/blender:UI_geometry_nodes into main 2023-11-15 11:31:40 +01:00
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fixed geometry node socket output name for issue #113340 to "Points".
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fixed geometry node socket output name for issue #113340 to "Points". ![image](/attachments/ac3fc960-d819-43f9-9e18-010945267fce)
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Amine Bensalem added 1 commit 2023-10-06 17:25:18 +02:00
Iliya Katushenock changed title from WIP:UI: issue #113340 : Fixed typo on the Points node's socket output name to WIP: Fix #113340: Socket naming consistency 2023-10-06 17:44:03 +02:00
Iliya Katushenock added this to the Nodes & Physics project 2023-10-06 17:44:10 +02:00
Iliya Katushenock added the
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Geometry Nodes
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Hans Goudey approved these changes 2023-10-06 19:07:06 +02:00
Hans Goudey requested changes 2023-10-06 19:07:17 +02:00
Hans Goudey left a comment
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This makes sense to me. It's better to just adjust the socket name though, and not the identifier. The add_output has arguments for changing them separately.

Unfortunately because of some bad design mixup, this currently does affect the Python API, so we'd have to decide whether this is worth it.

This makes sense to me. It's better to just adjust the socket name though, and not the identifier. The `add_output` has arguments for changing them separately. Unfortunately because of some bad design mixup, this currently does affect the Python API, so we'd have to decide whether this is worth it.
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This makes sense to me. It's better to just adjust the socket name though, and not the identifier. The add_output has arguments for changing them separately.

Unfortunately because of some bad design mixup, this currently does affect the Python API, so we'd have to decide whether this is worth it.

Fair enough.
Should I wait until this has been discussed or should I make another commit in the meantime ?

> This makes sense to me. It's better to just adjust the socket name though, and not the identifier. The `add_output` has arguments for changing them separately. > > Unfortunately because of some bad design mixup, this currently does affect the Python API, so we'd have to decide whether this is worth it. Fair enough. Should I wait until this has been discussed or should I make another commit in the meantime ?
Amine Bensalem force-pushed UI_geometry_nodes from a46f7f5efa to 3f87fff839 2023-10-07 03:50:13 +02:00 Compare
Amine Bensalem requested review from Hans Goudey 2023-10-07 03:52:35 +02:00
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@HooglyBoogly
Hi , I modified the renaming using "Geometry" as identifier , and "Points" as the name.
On my side , it works, although I've noticed crashes when linking various nodes ... I'm still not sure yet if the culprit is this piece of code , or something related to #113336

@HooglyBoogly Hi , I modified the renaming using "Geometry" as identifier , and "Points" as the name. On my side , it works, although I've noticed crashes when linking various nodes ... I'm still not sure yet if the culprit is this piece of code , or something related to #113336
Amine Bensalem changed title from WIP: Fix #113340: Socket naming consistency to Fix #113340: Socket naming consistency 2023-10-12 14:36:49 +02:00
Hans Goudey added this to the 5.0 milestone 2023-10-17 15:13:18 +02:00
Hans Goudey removed this from the 5.0 milestone 2023-10-17 15:13:48 +02:00
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Thanks! After e4ad58114b this isn't a breaking change, so it can be landed now.

Thanks! After e4ad58114b9d56fe838396a97fe09aff32c79c6a this isn't a breaking change, so it can be landed now.
Hans Goudey approved these changes 2023-11-15 11:06:36 +01:00
Hans Goudey merged commit 7010a2ee0e into main 2023-11-15 11:31:40 +01:00
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Reference: blender/blender#113353
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