BLI_fileops: Add 'BLI_read' wrapper to ensure the requested data is read #113474
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Reference: blender/blender#113474
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According to the documentation
read
isn't required to read all the data requested. Although until recently I hadn't encountered this and none of Blender's code checks for read succeeding but not reading the requested size.Resolves #113473 where images over 2gb fail to load.
It's surprising to me that this issue hasn't come up earlier, as far as I can tell - technically
read
can't be relied on to return the requested size, however in practice this almost never happens.Regarding when to use this function, I'd suggest to do one of the following:
BLI_read
everywhere (replacing all calls toread
insource/
), as the overhead is negligible.BLI_read
for all cases the size is unknown ahead of time, if a function uses read to load a fixed number of bytes (an image header for e.g.) leave this usingread
. For clarity name thisBLI_read_with_large_file_support
or similar.Note this this isn't a problem for
fread
.0def1d40f5
tode6bfabe8d
Fairly surprising behavior from
read
indeed!Patch LGTM, would suggest to double-check its impact on e.g. big blendfile reading, but would not expect any significant impact on performances either. If everything is fine, would rather replace all our usages of
read
by the newBLI_read
then.I think it's fine to use this everywhere to replace
read
.However on Windows it will still fail to read files > 2GB. There
read
is an alias for_read
, which usesint
instead ofssize_t
.https://learn.microsoft.com/en-us/cpp/c-runtime-library/reference/read?view=msvc-170
It could be fixed by doing something like this on Windows:
read(fd, buf, min(nbytes, INT_MAX))
de6bfabe8d
tobf6efb1c25
Interesting, I wasn't aware of this
read
limitation on WIN32, updated the patch.bf6efb1c25
to8f893b91a5
@ -95,0 +104,4 @@
while (true) {
ssize_t nbytes_read = read(fd,
buf,
#ifndef WIN32
ifndef
->ifdef